DerianCypher
First Post
mmu1 said:
1. The DM finds it easier to just wing things, invent things on the spot, make contrived NPCs or ones that break the rules, rather than do things the hard way and challenge the players by staying within the rules. It's inconsistent and makes the players feel like they're not in control of their characters.
2. The DM plays "by the rules" but gets a little carried away when taking advantage of being able to pre-plan and tailor encounters, as well as knowing the party tactics and tendencies - because he doesn't want things to be a cakewalk, and anticlimactic. So the enemies end up seeming untouchable, and the players get frustrated. Usually there's a limit to just how much of a challenge the players want.
I can proudly say I've never done #1. I always make my NPCs ahead of time, generally think up a brief history and always follow the rules.
As for number 2, I use very good (The word "perfect" has been tossed around but I refuse to accept that) tactics for my mobs, but COME ON they are fighting GODS who have been sitting around guarding these planes for thousands of years. They are going to be damn hard if not impossible to defeat!