D&D 5E People don't read the 5E DMG for a reason

Zardnaar

Legend
I wouldn't like a 1E DMG published today. It's terribly organized and full of random things that seem to have fallen straight out of EGG's head and onto the page.

However, as an inspirational text, it's amazing. I don't think I've ever used the magical properties of gems table in the 1E DMG, but if I ever need a magical gem (not my thing, personally), I will 100% be grabbing my 1E DMG reprint from a few years ago and going to that table.

And the Gygaxian prose, while not the way I'd write a DMG today (although it helped my spelling and vocabulary immensely, leading to a lot of confused adults wondering how I knew what a "carbuncle" was), evokes a strange tome full of semi-forbidden knowledge better than anything since, even the 3E faux magical tome covers, ever did.

I would like a modern-day equivalent to the 1E DMG as a supplemental work after the DMG. (In fact, that's one of the reasons I have Goodman Games' Dungeon Alphabet and Monster Alphabet, for that kind of inspiration-on-demand.) But I think the main DMG should be a more practical volume.

1E DMG best DMG for the vibe/inspiration.

Not as a functioning game manual imho.

I've never really had any struggle with any DMG so don't really have a favorite.
 

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Micah Sweet

Level Up & OSR Enthusiast
1E DMG best DMG for the vibe/inspiration.

Not as a functioning game manual imho.

I've never really had any struggle with any DMG so don't really have a favorite.
Fortunately for me, vibe/inspiration was what I wanted at the time, and it served me well. Vibe/inspiration is still very important to me.
 


Whizbang Dustyboots

100% that gnome
I got into D&D via the 1E stuff. Didn't have a 1Ebphb just the DMG, MM, OA, UA and FF.
The Fiend Folio has to be one of the big sign posts for one's D&D tastes. It's objectively full of some very silly and weird monsters and I don't think I've met anyone who didn't either totally love it or find it to be hot garbage. (I love it, myself, and it made me sad that WotC reprinted Unearthed Arcana but not the Fiend Folio during their reprint-a-palooza a decade back.)
 

Oofta

Legend
Agreed. You can discuss whether the 4e DMG did a good job of supporting 4e DMs - and whether that approach and presentation could be good for future editions - without commenting on the relative merits of 4e compared to other editions.

This is an unrealistic, unfair standard for improvement.
I think a DMG should discuss different options and how they work well for different people. Because using iserith's style and definition of how the game "should" be run doesn't work for me. A different style does. The DMG already does that in various places.

The 4E DMG doesn't particularly stand out to me as good or bad, I just think it's a mistake to think that 1 book or style is better for everyone. We'll never have another product published if the standard is that it works for everyone. I also think if we talk about specifics of changes we should discuss what that means not just throw around editions like everyone has photographic memories of how books were laid out and what the text actually was.
 

Zardnaar

Legend
The Fiend Folio has to be one of the big sign posts for one's D&D tastes. It's objectively full of some very silly and weird monsters and I don't think I've met anyone who didn't either totally love it or find it to be hot garbage. (I love it, myself, and it made me sad that WotC reprinted Unearthed Arcana but not the Fiend Folio during their reprint-a-palooza a decade back.)

I didn't care for the silly stuff just ate up the fluff on things like Drow, Githyanki, Death Knight etc.

I got to play B/X and BECMI then 2E before I ever got to see a 1E phb. Half Orcs, Assassin's etc were the forbidden fruit.
 

Micah Sweet

Level Up & OSR Enthusiast
I think a DMG should discuss different options and how they work well for different people. Because using iserith's style and definition of how the game "should" be run doesn't work for me. A different style does. The DMG already does that in various places.

The 4E DMG doesn't particularly stand out to me as good or bad, I just think it's a mistake to think that 1 book or style is better for everyone. We'll never have another product published if the standard is that it works for everyone. I also think if we talk about specifics of changes we should discuss what that means not just throw around editions like everyone has photographic memories of how books were laid out and what the text actually was.
Everything WotC has published for 5e was done with the intent that it should work for everyone.
 

Oofta

Legend
Everything WotC has published for 5e was done with the intent that it should work for everyone.
Working for everyone should be the goal. It's just a goal that can't be achieved.

In any case, my only real point was that there is no one true way and that the DMG should give options on styles and how to run things. What they do with The Role of the Dice in the DMG is an example.
 

Micah Sweet

Level Up & OSR Enthusiast
Working for everyone should be the goal. It's just a goal that can't be achieved.

In any case, my only real point was that there is no one true way and that the DMG should give options on styles and how to run things. What they do with The Role of the Dice in the DMG is an example.
Hard to argue with that.
 

Whizbang Dustyboots

100% that gnome
I didn't care for the silly stuff just ate up the fluff on things like Drow, Githyanki, Death Knight etc.
Most of those are pretty weird, as are the slaadi and the elemental princes of evil. Even the stuff everyone liked was weird. (Even the drow art was edgier and more interesting, helping to weird up an EGG original.)

I'm not sure what was going on in the TSR UK offices, but they were clearly having a good time.
 

Zardnaar

Legend
Most of those are pretty weird, as are the slaadi and the elemental princes of evil. Even the stuff everyone liked was weird. (Even the drow art was edgier and more interesting, helping to weird up an EGG original.)

I'm not sure what was going on in the TSR UK offices, but they were clearly having a good time.

Cocaine maybe. Or mushy peas having an effect on thought processes.
 

Aldarc

Legend
I think a DMG should discuss different options and how they work well for different people. Because using iserith's style and definition of how the game "should" be run doesn't work for me. A different style does. The DMG already does that in various places.

The 4E DMG doesn't particularly stand out to me as good or bad, I just think it's a mistake to think that 1 book or style is better for everyone. We'll never have another product published if the standard is that it works for everyone. I also think if we talk about specifics of changes we should discuss what that means not just throw around editions like everyone has photographic memories of how books were laid out and what the text actually was.
That's why I listed the chapters out by order. I was tempted to list the sub-sections too, but I thought that would be a bit much. ;)
 


hawkeyefan

Legend
It's a poor source to site as a good example of how to present. As a bad example, it's fine. After all 4e had the fewest DMs of any edition. So obviously, it did not work.

That doesn’t sound like what people say when they site the book as a good example.

You think it was a bad example, but you’ve done little to explain why, except implying that 4e had the fewest DMs as if that says anything.

Textbooks can be a useful supplement to a teacher an practical exercises. As can magazine type articles. And there are a small number of unusual individuals who can learn very effectively from books.

No, they can also be useful absent a teacher. Especially when instructional in nature such as rule books.

You’re taking what you think is the most commonly effective method (which I wouldn’t even argue) and presenting it as the only way.

But you are continuing to overlook the key barrier to entry: COST. You are asking the potential DM to shell out roughly three times as much money as the players (assuming they also buy a Monster Manual). Very few people are willing to throw that kind of money at a hobby unless they are ALREADY COMMITTED. You (or more importantly, WotC) want more DMs? And you expect them to pay for the privilege of doing you a favour!?

I didn’t make this argument at all.
 


No, they can also be useful absent a teacher. Especially when instructional in nature such as rule books.
They are a very very poor alternative to a teacher (I am a teacher I know). You really think state education would exist if they could simply lone out textbooks?
That doesn’t sound like what people say when they site the book as a good example.

You think it was a bad example, but you’ve done little to explain why
That's because, rather than ask me why I bounced of the 4e books, people yelled at me with accusations of edition waring.

I'll tell you why, if you are willing to listen. I bounced off it because it tried to teach me to play a game that was not the game I learned to play 40 years ago. And was not a game I wanted to play. I was quite happy playing D&D my own way until 4e came along and told me I had been having Badwrongfun for all these years.

Not telling people how to play means people can play how they like. That was a fundamental strength of D&D, that 4e lost sight of.
, except implying that 4e had the fewest DMs as if that says anything.
If it was any good for encouraging people to be DMs, then you would expect the number of DMs to increase as a consequence. And if the number of players was being held back by a lack of DMs, then the number of players would be expected to increase too. Instead, the number of players fell.
I didn’t make this argument at all.
No, you didn't. You completely ignored the issue of the financial burden of being a DM.
 
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