R_J_K75
Legend
just drop a cooler of Zima next to his chair
just drop a cooler of Zima next to his chair
"Perma-Death" is a shorthand term for the permanent death of your character. You failed 3 death saves, you fell into a sphere of annihilation, you were disintegrated, whatever the cause, your character is now beyond the reach of healing magic. It's game over. You aren't pining for the fjords, you have ceased to be. You are bereft of life, you rest in peace. You have shuffled off your mortal coil, run down the curtain, and joined the Choir Invisible...you are an ex-hero.
How often does that happen at your gaming table, and why? There are no wrong answers.
OBVIOUSLY this poll is not nuanced enough to capture every possible answer, and no poll will ever be. So please pick whatever is closest and then leave a comment below. The point of this exercise is to encourage discussion, after all.
Made by Coors, small wonder it's bad.Thats a sure way to hold up the game while I run to the store for anything but Zima and get you permakilled once the game resumes. Do they even still make that garbage?
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Ironically, I have a case of Coors Banquet (hand grenade bottles) in my fridge for our next game I'm DMing Wednesday. As living mortals travelling through the Underworld, I wonder what will happen if one of the PCs "dies"?Made by Coors, small wonder it's bad.
I gotta know how you get 5E that lethal without house ruling things. Do you always confirm kills? Target low AC and HP targets first? Focus fire? Beef up encounters? Because it the whole time we played 5E straight, we had two deaths and both due to metagame reasons.
Yeah, in contrast to a lot of DM's I know, I feel player death is to be avoided just because it can bring the night's adventure to a screeching halt. Even if they have a backup character, you have to figure out how to drop them in (it's rare that the PC's have more than one NPC follower because tracking all those bodies in combat gets tough for me).In the 5e times, it rarely happens- mostly with player consent. I guess there is a couple moving parts to the logic. As the DM, you want the players to take the game somewhat seriously and death to mean something and be 'on the table' most of the time. You also want to payers to enjoy the game and be heroic with their PCs, which may lead to death. I'm kind of meh on the difference between having a player roll up a new PC that is the level of the party and for me to find a way to introduce the new PC. Or, for me to find a way to bring back the dead PC.
The PCs are in the Dungeon of Death and a PC dies. I may likely ask the player what he wants. I can make up a temple room dedicated to the PCs god and have a miracle happen, with maybe a favor owed, or somehow have a new PC wander into the dungeon and be found if he was captured, or show up to aid the PCs in a battle and just join the group. Either option pushed believability a bit. I never liked to have the player sit for the night while the others finish the dungeon and can travel back to town.
I've had similar. Rogue walks into a store, I tell him that the store-keeper is watching him like a hawk. Even hint that there's magical protections against shoplifting because it's a jeweler. He still tried to steal something right in front of the store-keeper. Then when guards showed up another PC decided to escalate and the two of them started killing guards. What would have been a fine and/or a minor side quest ended in two executions.I selected: It happens, but not very often...usually because of bad luck.
But what I wanted to select is that is happens due to rampant stupidity, not bad luck. As GM I normally find away around PC death, except where they have done something really silly. If you plaster over stupidity, then it cheapens every 'win' in the game.
- One character died diving into the ocean and trying to grapple a merman underwater. He did not have water-breathing.
- One tried to pickpocket the Arch Duke, while facing him and without other distractions. Failed. Drew his weapon when the guards went to grab him. Then complained that the other PCs did not throw their lives away trying to kill everybody in the throneroom and escape. The guards were not even going to do much to him until he started stabbing.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.