GlassEye
Adventurer
Jack's gait is stilted as he moves uneasily through the meager light provided by the spells. He peers off to the sides looking for more of the holes, sure that they mean something important but beyond his paltry capabilities to figure out. Finally, he sidles off towards one of the holes and looks in. He'll feel the wall around it occasionally rapping upon it to see if he can determine if there is a hidden space behind, poke his face down close to it and smell the air from the hole to see if it is fresher than the hall's air, and finally, if the hole is large enough, feel around inside it putting his arm in to the shoulder if possible.
Sindri frowns as Jack wanders off but he's used to Jack going off on his own periodically. Something in his troll blood, perhaps, driving him to do whatever odd things trolls feel necessary to do. He waits for the others to catch up to him and then he continues down the hall and towards the room. "Hey Ragnor, this place reminds me of that tomb in Osirion we poked around in after our ship was blown off course. Who'd thought they'd use a water trap in the desert? Too bad we weren't able to grab any of that gold treasure lying around. Maybe we'll have better luck here, eh?"
[sblock=OOC]Let me see if I have this straight: We have a long hall that eventually opens up into a room. The room has no floor? How wide is the hall? Where is the red light in relation to the room? How much of the room is lit up by the light? Can we see the floor or far walls?
Jack's check: Perception: (1d20+9=14)[/sblock]
Sindri frowns as Jack wanders off but he's used to Jack going off on his own periodically. Something in his troll blood, perhaps, driving him to do whatever odd things trolls feel necessary to do. He waits for the others to catch up to him and then he continues down the hall and towards the room. "Hey Ragnor, this place reminds me of that tomb in Osirion we poked around in after our ship was blown off course. Who'd thought they'd use a water trap in the desert? Too bad we weren't able to grab any of that gold treasure lying around. Maybe we'll have better luck here, eh?"
[sblock=OOC]Let me see if I have this straight: We have a long hall that eventually opens up into a room. The room has no floor? How wide is the hall? Where is the red light in relation to the room? How much of the room is lit up by the light? Can we see the floor or far walls?
Jack's check: Perception: (1d20+9=14)[/sblock]