• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[pfrpg] follow me into shadows

Jack's gait is stilted as he moves uneasily through the meager light provided by the spells. He peers off to the sides looking for more of the holes, sure that they mean something important but beyond his paltry capabilities to figure out. Finally, he sidles off towards one of the holes and looks in. He'll feel the wall around it occasionally rapping upon it to see if he can determine if there is a hidden space behind, poke his face down close to it and smell the air from the hole to see if it is fresher than the hall's air, and finally, if the hole is large enough, feel around inside it putting his arm in to the shoulder if possible.

Sindri frowns as Jack wanders off but he's used to Jack going off on his own periodically. Something in his troll blood, perhaps, driving him to do whatever odd things trolls feel necessary to do. He waits for the others to catch up to him and then he continues down the hall and towards the room. "Hey Ragnor, this place reminds me of that tomb in Osirion we poked around in after our ship was blown off course. Who'd thought they'd use a water trap in the desert? Too bad we weren't able to grab any of that gold treasure lying around. Maybe we'll have better luck here, eh?"

[sblock=OOC]Let me see if I have this straight: We have a long hall that eventually opens up into a room. The room has no floor? How wide is the hall? Where is the red light in relation to the room? How much of the room is lit up by the light? Can we see the floor or far walls?

Jack's check: Perception: (1d20+9=14)[/sblock]
 

log in or register to remove this ad

Ragnor Drakechild

Ragnor nods in reply to Sindri's assertion, "not many hence why they did it. I hope there's not a repeat of that here, I still can't breath water." Turning to Renya,[sblock=sign] Sindri is concerned about traps, especially water flooding the place. Take a closer look, please."[/sblock]
 

Renya shrugs, being a ranger and not a trap-finder. She does look around as best she can, but finds exactly what everyone else is seeing; any conclusions, it seems, must be yours to make!
Renya does light a torch and move forward in the hallway, however. She puts away one of her long blades to hold the torch.


Jack cannot fit his arm in the holes, though Sindri and other medium-sized people could. For certain there is a space at the end of the holes, though it's only a few inches between the wall of the hallway (where you are, which is an arm's length of stone in thickness) and the area on the other side of the wall.
The Red light is somewhere in the room beyond.
The holes in the hallway, unlike the steps, are at floor level.


As Renya gets to the end of the hallway, the room is lit up. It is an immense room, shaped like a big hammer: a long room that opens up at the far end.

There is a drop almost immediately, and while you cannot see a floor you can see that the area where it would be is filled with thick webs, like gray cotton blankets, from wall to wall only a few feet below the drop at floor level. Not merely one single layer, the webs are thick enough to block all view of the area below.

From the edge of the hallway where you stand, there are five pillars with flat surfaces at the same height as the hallway, standing up from the thick webs like trees in an ocean of fog. You believe you could jump from pillar to pillar to get further into the room, and that this is what they were designed to do.

At the far side of the room is a massive pillar, like the ones meant to jump across, but wide enough for all of you to fit on with room to spare; it is a platform, easily fifteen feet to a side, and like the pillars is sticking out of the cobwebs. You can see that its surface is covered with carved images, but before you can make them out they are covered by the cobwebs below.

The stone of the room is black and polished, and the surface is ribbed in an almost organic way, though clearly carved by some curious hand. The ribs are vertical, rising up from below the webs.

On the platform is a dais, and on the dais is a pedestal. On the pedestal is a glowing red gem the size of a melon. It is this gem that creates the light that you saw when the room was dark.
 

Sir Angus catches up to Sindri and follows him down the hall. At the same time, something about the holes bothers him but he just can't bring it to mind. "This system of holes must serve some purpose but its beyond me. Do any of you intelligent types have any ideas."
 

Julius walks up to the pedestal, "We should check it for traps" he says. He will check from the first steps to the gem evetually.

[sblock=OOC]Taking 20 on perception (+10) wouldn't want an Indiana Jones ;)[/sblock]
 

Julius: Um, you need to jump from pillar to pillar before you get anywhere near the pedestal.

Picture the hallway: 10ft wide.
The close part of the room: 20 ft wide with pillars to jump to, drop and webs.
The far part of the room: 40 ft wide, 15ftx15ft platform with pedestal on it.

we're talking five pillars to jump to, plus the platform. The jumps don't look too hard, for anyone, but you still need to roll for them.
 

So do we need six jump checks or just one for the whole shebang?

After rolling on the floor and trying to squeeze his arm into the hole that was much too small for it, Jack rejoins Sindri with a shake of his head. "Don't know," he says curtly.

Sindri nods though he isn't paying much attention to Jack. He responds to Sir Angus but is staring at the large gem the whole time. "I thought maybe a water trap, at first. That doesn't make sense if the water could all flow into this big pit. Who knows how deep that floor is." He shrugs. "Maybe gas." He briefly glances at the jumping pillars. "Who's going to go get that thing?"
 


Julius: looking at the platform where you land, you don't see traps. It's secure, not wobbly or crumbly from below.

Do you have a light source with you?


Looking at the Pedestal, you see it's a solid stone pedestal made of the same blackish stone as the rest of the room, but covered in bumps. The surface on top is smooth, with the point of the gem embedded in the stone.

The Gem is giving off a red light, but now that you are closer you see something is flickering within it.

Everyone: is anyone else going to join Julius?
 


Into the Woods

Remove ads

Top