@rangerjohn: Okay, if you want, but keep in mind that when a character drops out I use that character to illustrate just how dangerous/horrific the monsters are. Also, keep in mind that I'm offering to let you re-choose spells (which, as a sorcerer, are just as powerful as if you were a blaster wizard).
Are you sure?
also: are you sure there are no magic items, or just none that the party bothered to find? (he said, then hid behind the GM screen. there was a high-pitched, feminine titter worthy of Frank Gorshin, accompanied by the sound of notes being re-looked at. Without raising his head, he continued, voice laden with gleeful near-chuckles.)
@everyone else: is that everyone? Shall we start the next round?
IC:
the skeletons continue their assault, caring nothing for their own destruction.
the two on Jack slash and cut, one missing, the other succeeding wildly with an overhead chop to his shoulder ((14 damage))
the one on Angus misses, yet the tip of its blade scrapes a thin line across the fighter's belly-plate. the apparent Leader, he gives Angus a nod as a worthy opponent.
Keepiru is not so lucky, as a clumsy-yet-hard chop breaks through his armor and into his side. ((19 damage))
One of them takes a careful swing at Julius, cutting deep on his arm and across his chest. ((10 damage)) It seems aware that he is a dangerous foe, and perhaps in life this skeleton shared a penchant for dealing death...
Lastly, the skeletal champion whose attention was gained by Renya lunges savgely at her, attempting to hack through whatever is in its way between her and its deadly blades razor edge. ((does 18 hit? if so, 10 damage))
All the skeletons move back, except the one facing Renya. Something in its eye seems to want to harm the ranger; perhaps it hated archers in life, or perhaps it is tired of endless ages locked in an vault. Regradless, it remains locked in combat. The others seem content to await the next round, perhaps hoping to charge and cut down their foes once and for all.