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[pfrpg] follow me into shadows


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So they have "Spring Attack". Big deal. If you really can't see yourself as a spellslinger just because one undead encounter throws you for a loop, then by all means. But there is lots you can do with creativity, even without creativity - just "Aid Another" some folks and help them quash these things so we can move on and get back to being awesome. :)
 

That response was to blocking the stairway. I don't think it can be done, especially without getting in the warriors way. My problem is not with the skeletons but my build and invisible castle. I don't think I've rolled above 5 for the entire game. I would completely have to revamp my character, apparently dragon disciples do not work. At least without magic items.
 

@rangerjohn: Okay, if you want, but keep in mind that when a character drops out I use that character to illustrate just how dangerous/horrific the monsters are. Also, keep in mind that I'm offering to let you re-choose spells (which, as a sorcerer, are just as powerful as if you were a blaster wizard).
Are you sure?

also: are you sure there are no magic items, or just none that the party bothered to find? (he said, then hid behind the GM screen. there was a high-pitched, feminine titter worthy of Frank Gorshin, accompanied by the sound of notes being re-looked at. Without raising his head, he continued, voice laden with gleeful near-chuckles.)

@everyone else: is that everyone? Shall we start the next round?

IC:

the skeletons continue their assault, caring nothing for their own destruction.

the two on Jack slash and cut, one missing, the other succeeding wildly with an overhead chop to his shoulder ((14 damage))

the one on Angus misses, yet the tip of its blade scrapes a thin line across the fighter's belly-plate. the apparent Leader, he gives Angus a nod as a worthy opponent.

Keepiru is not so lucky, as a clumsy-yet-hard chop breaks through his armor and into his side. ((19 damage))

One of them takes a careful swing at Julius, cutting deep on his arm and across his chest. ((10 damage)) It seems aware that he is a dangerous foe, and perhaps in life this skeleton shared a penchant for dealing death...

Lastly, the skeletal champion whose attention was gained by Renya lunges savgely at her, attempting to hack through whatever is in its way between her and its deadly blades razor edge. ((does 18 hit? if so, 10 damage))

All the skeletons move back, except the one facing Renya. Something in its eye seems to want to harm the ranger; perhaps it hated archers in life, or perhaps it is tired of endless ages locked in an vault. Regradless, it remains locked in combat. The others seem content to await the next round, perhaps hoping to charge and cut down their foes once and for all.
 



Julius, his concentration broken, takes two swings at the skeleton. Hitting with his first swing and missing with the second.

[sblock=Mechanics]
1d20+4=22, 1d20+4=8
1d4+3=5, 1d4+1=3[/sblock]


[sblock=ministats]HP: 23/39
AC: 16/17 with dodge, Flat Footed: 13, Touch: 14
Fort: +2/ Ref: +9/ Will +1
Speed: 30'
CMB: +6
CMD: 20
BAB: +3
Composite Shotbow: +8 (1d6+3)
2 Daggers: +4/+4 (1d4+3/1d4+1)
Dagger (Thrown): +8 (1d4+3)
Longsword: +2 (1d8+3)

Perception +10[/sblock]
 


Sindri sees how bad off Jack is and is beginning to get a little frantic. He fumbles with his spell component pouch until he gets a pinch of iron dust between his fingers. Ritually scattering it about himself he invokes words and phrases of power. "Forstora Kropp!"

"RAAAWR!" Jack roars a challenge, dashes forward and slashes at the skeleton he has been attacking.

[sblock=OOC]
Sindri: cast enlarge person; one round casting time. Target: self.
Concentration check (if necessary): 1d20+10=11 So if Sindri is struck and forced to make a check he fails it and the spell fizzles :(

Jack:
Move action: close on the skeleton (again)
Standard: claw attack w/magic fang 1d20+14=28, 1d8+9=12 AC 28; 12 damage.

Re: skeletons moving and attacking. Jack has closed to attack for three rounds now. I wonder how the skeletons are able to continue to move-attack-move each round. Spring attack doesn't work if you start with the opponent adjacent. If the skeletons are shifting targets in order to spring attack then they would still provoke attacks from the person they are moving away from. (I believe this is what rangerjohn was alluding to when he mentioned the skeletons exceptional mobility.)[/sblock]
 

Into the Woods

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