Maidhc O Casain
Na Bith Mo Riocht Tá!
Halflight Path Ambush - Surprise Round
Oero's climbing the Halflight Path with the others, listening to their chatter with half an ear while keeping his Dwarven senses tuned to the underground surroundings. He hears a low pitched rumble a half second before an enormous chunk of masonry, well constructed brickwork on the west side of the passage, collapses. From behind it boil dozens of yowling, barking, and yipping creatures carrying swords and snarling viciously - goblins! In a matter of a few quick moments, the goblins are among the merchants and citizens with the Duskwardens desperately trying to fend them off. Just as you think to act, another chunk of masonry, this time from the ceiling, collapses and cuts you off from the rest of the traveling group. You find yourselves in a small passageway, cut off and under siege.
The Goblins take advantage of the precious moments it takes you to gather yourselves to repel their attack, moving into position. One of them hangs back, shouting and brandishing a wooden holy symbol . . .
[sblock=Combat Status]The Goblins moved (and cast) in the surprise round. Oero acts in the surprise round (if he makes his save), then we'll start at the top of Round 01 w/ Lanel.
I list combatants in their initiative orders (below the map). I post ACs so you can go ahead and determine whether or not you hit and roll your damage, putting in your description of your actions.
The large map is a section of the total area - I've attached a pic of the full area to the post, with the area covered by the combat map outlined. It's a little hard to see who's who on the map as is, but you can click the black bar to enlarge it. Kindly use coordinates in your posts for accurate positioning. The bad guys tokens are numbered in the top right corners; you can use either these numbers or their map coordinates to let me know which target(s) you're trying to affect.
Finally, I made my best guess as to character appearance for the tokens - forgive me for any mistakes (sorry about the lack of a beard, Keht - I don't have any good Dwarf beards for my software yet).
[/sblock]
Oero's climbing the Halflight Path with the others, listening to their chatter with half an ear while keeping his Dwarven senses tuned to the underground surroundings. He hears a low pitched rumble a half second before an enormous chunk of masonry, well constructed brickwork on the west side of the passage, collapses. From behind it boil dozens of yowling, barking, and yipping creatures carrying swords and snarling viciously - goblins! In a matter of a few quick moments, the goblins are among the merchants and citizens with the Duskwardens desperately trying to fend them off. Just as you think to act, another chunk of masonry, this time from the ceiling, collapses and cuts you off from the rest of the traveling group. You find yourselves in a small passageway, cut off and under siege.
The Goblins take advantage of the precious moments it takes you to gather yourselves to repel their attack, moving into position. One of them hangs back, shouting and brandishing a wooden holy symbol . . .
|
[sblock=Combat Status]The Goblins moved (and cast) in the surprise round. Oero acts in the surprise round (if he makes his save), then we'll start at the top of Round 01 w/ Lanel.
I list combatants in their initiative orders (below the map). I post ACs so you can go ahead and determine whether or not you hit and roll your damage, putting in your description of your actions.
The large map is a section of the total area - I've attached a pic of the full area to the post, with the area covered by the combat map outlined. It's a little hard to see who's who on the map as is, but you can click the black bar to enlarge it. Kindly use coordinates in your posts for accurate positioning. The bad guys tokens are numbered in the top right corners; you can use either these numbers or their map coordinates to let me know which target(s) you're trying to affect.
Finally, I made my best guess as to character appearance for the tokens - forgive me for any mistakes (sorry about the lack of a beard, Keht - I don't have any good Dwarf beards for my software yet).
Code:
[u]Combatant AC/ T/FF -HP Condition[/u]
Lanel 12/12/10 00 Flat-Footed
Goblin 01 16/13/14 00
Goblin S 14/14/11 00
Harken 15/13/12 00 Flat-Footed
Goblin 02 16/13/14 00
Koshka 15/14/13 00 Flat Footed
Goblin 03 16/13/14 00
Goblin 04 16/13/14 00
Goblin 05 16/13/14 00
Oero 16/11/15 00
Kalenth 17/12/15 00 Flat-Footed
Dogan 17/10/17 00 Flat-Footed
Attachments
Last edited: