Silverblade The Ench
First Post
The new PHBII has bards AND shamans have a class-innate healing ability, similar to cleric's.
I personally do not like 4th ed bards as major healers, it just doesn't make sense, but that's an aside to the real problem:
Druids are obviously suited to healing, but do not get any true healing spells until level 16: Primal Restoration, an AOE Heal, a nice one.
But until then, the ONLY spell they have that heals at all, is a single lvl 1 daily, an AOE burst ranged attack, whe enemies die or save, you allow an ally to heal 5hp+ Con score.
Now, IMHO, that lack of healing powers, is pretty bizarre and causes imbalance in the game.
Since you only have 4 classes with major, innate heal ability: cleric, warlord shaman and bard, the game is a bit light on healing ability without druids!
Especially as I think a percentage of folk won't allow/use bards at all in their game (I don't ike them, anyway, as adventurers).
The more healing is spread out, the better, within reason. Druids are surely a "reaosnable" class for such? They've always had healing spells until now.
I wouldn't mind so much if druids had, as you'd expect, more healing utilities or such at lower level even if they didn't have the "Innate heals" (which are the effective bread and butter of keeping a party on their feet).
Druids have long been increasingly in D&D lore, more about "regeneration and natural healing forms" than typical clerical heals.
I'd expect druids to get something like a power (innate or utility) that the target expends a healing surge, and gains regeneration 1 for the encounter, increasing with the druid's level. Maybe 1hp regen/2 druid levels?
For many a campaign, a barbarian or ranger, and a druid, is a very likely combo of characters. But since the druid can barely heal at all for 15 levels, well, that ranger or barian is up the creek!
So, did the designers forget to add more healing spells at low lvl to druids, or an innate power? 'Cause it ain't cool at the moment :/
I personally do not like 4th ed bards as major healers, it just doesn't make sense, but that's an aside to the real problem:
Druids are obviously suited to healing, but do not get any true healing spells until level 16: Primal Restoration, an AOE Heal, a nice one.
But until then, the ONLY spell they have that heals at all, is a single lvl 1 daily, an AOE burst ranged attack, whe enemies die or save, you allow an ally to heal 5hp+ Con score.
Now, IMHO, that lack of healing powers, is pretty bizarre and causes imbalance in the game.
Since you only have 4 classes with major, innate heal ability: cleric, warlord shaman and bard, the game is a bit light on healing ability without druids!
Especially as I think a percentage of folk won't allow/use bards at all in their game (I don't ike them, anyway, as adventurers).
The more healing is spread out, the better, within reason. Druids are surely a "reaosnable" class for such? They've always had healing spells until now.
I wouldn't mind so much if druids had, as you'd expect, more healing utilities or such at lower level even if they didn't have the "Innate heals" (which are the effective bread and butter of keeping a party on their feet).
Druids have long been increasingly in D&D lore, more about "regeneration and natural healing forms" than typical clerical heals.
I'd expect druids to get something like a power (innate or utility) that the target expends a healing surge, and gains regeneration 1 for the encounter, increasing with the druid's level. Maybe 1hp regen/2 druid levels?
For many a campaign, a barbarian or ranger, and a druid, is a very likely combo of characters. But since the druid can barely heal at all for 15 levels, well, that ranger or barian is up the creek!

So, did the designers forget to add more healing spells at low lvl to druids, or an innate power? 'Cause it ain't cool at the moment :/
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