Phyrric Legacy - Shackled City IC Thread


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Whizbang Dustyboots said:
((If someone else doesn't get to Flannad first, stopping his bleeding is next on my list.))

(OOC: I'm sure this is a fair assumption.....)

While Arak works on stopping Jon's bleeding, Dowlee quickly moves to Flannad and attempts to staunch his blood flow as well.
(Heal Check Succeeds)
Flannad's wounds are stable now as well, although he too is still unconscious.

Remen, meanwhile, takes a deep breath and calms himself down now that the danger has passed. (Rage ends)

(OOC: Okay, how do you guys want to handle this? Dowlee still has two first level spells to cast for the day, so she could do two more CLW castings. And, of course, there are six potions of CMW throughout the group, so using some combination of those, you should be able to get the whole party back in the game. Let me know what you want do.)
 

OOC: The average 5 hp on a CLW will only get Flannad to stable, and still leave Jon and Liracor out. I'd say give them each their CMW potion (10 hp average) and then go from there (Liracor will most likely need another CMW or CLW).
 

(OOC: stonegod's suggestion makes a lot of sense, so that's what I'm going to go with.)

Arak, Dowlee, and Remen, pleased that their friends are now safe from the immediate peril of dying, decide to use half of the potions given by Jenya to restore the party to full strength. They tip back the heads of each unconscious companion, and pour the healing draught down their throats. Each one awakens and sits up, healed to one degree or another. In fact, Flannad and Jon have been healed completely of all wounds, and are good as new!

(Cure Moderate Wounds potions belonging to Flannad, Jon, and Liracor are administered to the respective owners. Flannad gains 14 hp, Jon gains 14 hp, Liracor gains 10 hp. New totals: Liracor 5/10, Flannad 8/8, Jon 6/6. stonegod, Legildur, and Question, please cross these potions off your character sheets.)

OOC: Okay, everybody's reunited and good to go, more or less....only Liracor and Remen are injured now, though you did have to use up some valuable resources in the process. So, what now? Any follow-up in this room, or is it off again in search of that skulk? (The initial description of the room is in post #437 if you want to review).
 

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Flannad splutters back to consciousness, coughing some congealed blood from his airway. He sits up and thanks the others for saving him. "Remind me not to do that again," he comments.

But the close call is soon forgotten as he sees the room and the gear door. Standing up and brushing himself down, Flannad sets about searching the room (leaving the others to search the dark creepers) and the gear door (take 20 on door).
 


As Jon's eyes flutter open, he looks whomever game him the potion in the eye and says groggily, no, that is not the way. backwards, forwards, and in the sky through eye. I know what you are thiiiinkiiing.... He sakes his head, holds it between his hands a moment. He seems more himself after a moment. "What were those things? Is Flannad alright?"

After getting himself together, Jon assists searching the bodies for clues.
 

While Arak keeps a watchful eye on the mouth of the tunnel, Flannad makes a sweep of the room.

First he examines the gear door (marked with the gnomish letter 'E'), and not unexpectedly, finds that the door is trapped with a magical effect. (Search Check: Take 20)

He then begins a sweep of the remainder of the room. He notes the three spider carcasses sport stab wounds, perhaps not unlike those which may be caused by a dagger.

The hearths, now that they no longer house lurking enemies, are not particularly interesting. Likewise, the tables in the center of the room, and the shelves along the wall are empty save for dust and cobwebs.

Flannad then approaches the dilapidated cabinet against the south wall. (Search Check) Looking over the cabinet, he sees that it leans very precariously. It seems likely that to disturb it without precaution would cause the whole thing to topple forward dangerously.

Meanwhile, Jon examines the bodies of the dark creepers. He notes that each of them carries multiple daggers in addition to their black cloaks. Each also has a small coin purse with some silver and copper coins. (Loot: 8 Daggers, 2 small black cloaks, 30 sp, 60 cp)
 

Jon gathers up the cloaks and offers them to Flannad and Remen. "Perhaps they will let you sneak better?" Meanwhile, he puts aside the daggers for anyone to collect and then divvies up the coin equally. "Five silver and 10 copper coins. Not much, but it may serve our purposes better than theirs."
 

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