overgeeked
Open-World Sandbox
“I don’t like it therefore you’re not allowed to like it.”
Go away. Let people like things.
Go away. Let people like things.
“I don’t like it therefore you’re not allowed to like it.”
Go away. Let people like things.
Yes, but there's complicating factors. It's relative velocity, so if two characters are running at each other, you combine their speeds. And when you convert real-world things into game terms, you have to be comfortable doing some formulas; that's true of every game, though -- you can't just take a car that's got a top speed of 95 miles per hour and use "95" as the car's Movement Rate in D&D, for instance.
Hero requires addition and subtraction, and multiplication and division. There are no more complicated formulas than that. What amused me was the guy who said Hero math was more complicated than Villains & Vigilantes. V&V has a formula for calculating your character's carrying capacity, which is used to determine how much damage you do when you hit something, which as [ "Strength / 10" cubed plus "Endurance / 10" ] times "the character's body weight / 2". That seemed way more mathy to me than anything you do in Hero.
Or maybe someone else hates it for a different reason that I never even thought about! I need my hatred to be complete!
You have to recalculate if anything changes your weight, Strength, or Endurance. Which does happen with some powers...Well... that's some calculating right there. I mean, I guess you only do it once during character creation...
“I don’t like it therefore you’re not allowed to like it.”
Go away. Let people like things.
You have to recalls of anything changes your weight, Strength, or Endurance. Which does happen with some powers...
Hey, just because the pot calls the kettle black, it doesn’t mean that the kettle is, in fact, not black.