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I'd start a thread but I dont think anybody would comment or look at it, so im posting here. Back in December here in Minneapolis we launched a weekend convention (is a 100 attendees considered a convention?) for Battletech. We had events for Classic play and the newer Alpha Strike rules. It was a pretty big success especially since we had like 3 months to plan and promote it. We locked in a new venue this year for December again. So, I made a promo video that pays tribute to last year's KSAGG (name of event) and a kick off of the event I plan to run this year in December. Gonna see what we can cook up with the additional lead time up to the event. Hope you enjoy!

Call out to my Battletech homies and local friends. @Reynard @schneeland @MGibster @Velderan
 


Pay no attention to the man behind the curtain!

wizard of oz dorothy GIF

Given her expression, I'm guessing it was a shower curtain, and the guy was naked.
 


I think 4E with every splatbook probably had higher crunch, but AD&D 1E had more vanilla-straight-out-of-the-box. You had all those inconsistent subsystems detailed in the DMG and PHB; the systems in 4E were at least consistent. Mostly.

That's why my group shifted to Champions/Hero System. Less crunch, less math.
Nah. 1e out of the box doesn't have as much as 5e, let alone 3e or 4e. Here is a comparison.

1e Ranger:
Hit points
Spellcasting
Bonus against giants
Surprise bonus
Tracking
Ability to use ESP devices
Followers
Restrictions

4e Ranger:
Striker
Power source
Key abilities
Armor proficiencies
Weapon proficiencies
Bonus to defense
Hit points
Skills
Healing surges
Build options
Class features
Paragon paths
Ranger powers
Feats
Ability score increases
Epic destiny
Ability to replace powers
Crunch gained at every single level

There's a lot more to know in WotC editions. The only thing 1e has going for it that WotC editions don't is confusion because of all the different systems and writing contradictions.
 


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