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I mean, Growth changed your body weight. And that one wasn't rare.
That's why you calculated it once for each of the sizes your power allowed you to reach when you finalized your power set. Then, you only had to do it again if something changed one of your relevant stats - which generally only happened at level-up if you trained to increase your strength, endurance, or weight (gain or loss).
The cool thing was it recognized that a strength stat meant something different for a small frame vs a large frame. It was a bit more complex than games where strength had an absolute meaning for everyone (like D&D or Champions), but it was kind of a fascinating idea. There weren't many games that did that. It did contribute to why V&V was my go-to superhero game through the 1980s.
 

Inconsistency is a form of complexity.


I think that's only true if you look solely at the classes and associated abilities. 1E has more potentially player-facing rules and they're inconsistent.


If you go solely with that, then it's pretty silly because you could just compare Wizards and say the 4E Wizard needed to know about 1/10th as much stuff as the 1E one, which is clearly not really true.

And if we're looking at when it was hardest to play a ranger in terms of how much you had to know rules and look things up, it's not going to 1E or 4E, it'll be 3.5E.
I would absolutely agree with you. 1e felt like someone slapped together a bunch of mini games. Two words; Unarmed Combat. Then you have the Psionics system. In later editions combat is pretty much combat.
 




But unless it's done in a way I agree with, then it's bad.
The problem is literally everyone on the planet believes that, even the most far-out "Businessmen should be free to do ANYTHING"-types like Ayn Rand actually drew lines where "Unless it's done the way I agree with, then it's bad".

Again let me 100% clear - literally everyone has lines here. No-one doesn't. Anyone who thinks they don't just hasn't thought about it hard enough.
 

We already basically have that. Catalina island here in California has bison and deer, but no predators. It's having issues.
Well, you know what the solution to THAT is, right?

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(Except now, we might be able to do that with Dire Wolves 2: Electric Boogaloo.)
 


But unless it's done in a way I agree with, then it's bad.
It's bad to get one's values from it. However, it forms their actions, an ouroboros; as they simply want to appeal to their customers, and try to align their values accordingly. It offends people, because it doesn't feel authentic, takes something away from the experience.
 

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