Thomas Shey
Legend
That's why you calculated it once for each of the sizes your power allowed you to reach when you finalized your power set. Then, you only had to do it again if something changed one of your relevant stats - which generally only happened at level-up if you trained to increase your strength, endurance, or weight (gain or loss).
The cool thing was it recognized that a strength stat meant something different for a small frame vs a large frame. It was a bit more complex than games where strength had an absolute meaning for everyone (like D&D or Champions), but it was kind of a fascinating idea. There weren't many games that did that. It did contribute to why V&V was my go-to superhero game through the 1980s.
About the only other one I know of off the top of my head was RuneQuest where damage has traditionally been based by the sum of Size and Strength (and hit points based off a calculation of Size and Con).