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That's why you calculated it once for each of the sizes your power allowed you to reach when you finalized your power set. Then, you only had to do it again if something changed one of your relevant stats - which generally only happened at level-up if you trained to increase your strength, endurance, or weight (gain or loss).
The cool thing was it recognized that a strength stat meant something different for a small frame vs a large frame. It was a bit more complex than games where strength had an absolute meaning for everyone (like D&D or Champions), but it was kind of a fascinating idea. There weren't many games that did that. It did contribute to why V&V was my go-to superhero game through the 1980s.

About the only other one I know of off the top of my head was RuneQuest where damage has traditionally been based by the sum of Size and Strength (and hit points based off a calculation of Size and Con).
 

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I would absolutely agree with you. 1e felt like someone slapped together a bunch of mini games. Two words; Unarmed Combat. Then you have the Psionics system. In later editions combat is pretty much combat.

One of the reasons I very carefully bring up spell casters when talking about how I find games in the D&D sphere more complicated than something like Hero (let alone virtually anything else I do or have played), because even OD&D, where fighters were simple as dirt (and IMO dull because of it) still had every ruddy spell a special case.
 

About the only other one I know of off the top of my head was RuneQuest where damage has traditionally been based by the sum of Size and Strength (and hit points based off a calculation of Size and Con).
Space Opera - Hit points from Strength, Con, character mass, race. Character height and mass variable due to planet of origin. Stamina and Endurance as two separate, but related stats, that were modified by stats, race, and training. Maximum level limits on skills based on stats, sometimes the average of multiple stats.
 

Space Opera - Hit points from Strength, Con, character mass, race. Character height and mass variable due to planet of origin. Stamina and Endurance as two separate, but related stats, that were modified by stats, race, and training. Maximum level limits on skills based on stats, sometimes the average of multiple stats.
But you only do that calculation once. In superhero games, you pretty much have to do recalculations.
 


About the only other one I know of off the top of my head was RuneQuest where damage has traditionally been based by the sum of Size and Strength (and hit points based off a calculation of Size and Con).
And related games - Call of Cthulhu was the one I have direct experience with. But I know it's also involved in Pendragon.
Space Opera - Hit points from Strength, Con, character mass, race. Character height and mass variable due to planet of origin. Stamina and Endurance as two separate, but related stats, that were modified by stats, race, and training. Maximum level limits on skills based on stats, sometimes the average of multiple stats.
Another Fantasy Games Unlimited game. Probably some cross-pollination.
 


Space Opera - Hit points from Strength, Con, character mass, race. Character height and mass variable due to planet of origin. Stamina and Endurance as two separate, but related stats, that were modified by stats, race, and training. Maximum level limits on skills based on stats, sometimes the average of multiple stats.
Memories of why we don't play this anymore. :LOL:
 

But you only do that calculation once. In superhero games, you pretty much have to do recalculations.

"Have to" is doing some heavy lifting there. For most characters it'll never come up; only those who manipulate their mass or the attributes, and that's hardly the common case; if one in 20 supers does that I'd be surprised.
 

And related games - Call of Cthulhu was the one I have direct experience with. But I know it's also involved in Pendragon.

I figured I should be narrow about it, because there are a few odd cases in the BRP sphere that do something like "Strength OR Size whichever is greater" or similar odd things.

Another Fantasy Games Unlimited game. Probably some cross-pollination.

Not impossible, but not particularly likely given the authors have no connection.
 

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