• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Pineapple Express: Someone Is Wrong on the Internet?

The Chicago Sun Times, and a bunch of other newspapers, are streets ahead of you:



I saw somewhere that it was in a major newspaper... does the Sun Times count as that in these later days?
(Always got the Trib when I was in that part of the country).
 

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I mean, they dug their own grave by choosing to play a female human in a game published in the 80s. Not that it was that much more playable to make a male, as the review points out...

Hey, now. That might have been a persistent problem, but I'll point out I never saw any particular problems playing a female human in RuneQuest. Nor, far as that goes, any number of superhero games.
 


And that's indeed a real game? Unlike the apocryphal Kung-Fu CB Mamas on Wheels vs. the Aztec Motorcycle Wrestling Nuns?
There's even three (at least) different versions of it. There's the original from the late 80s/early 90s, which was clearly mechanically inspired by GURPS with its point-based system, advantages/disadvantages, and 3d6-based skills based on attributes. Then you had three supplements for it: Bat-winged Bimbos from Hell, Renegade Nuns on Wheels, and Macho Women: Final Chapter. These supplements then got rolled into the 2nd edition, so you could play either a Macho Woman, a Bat-winged Bimbo, or a Renegade Nun, with each having access to different advantages/disadvantages. There are four things about the game that stick in my mind:
  • Killing a xenomorph (Alien) would have its acidic blood melt a hole in the battlemap, and if you stepped in that hole you'd fall through and get lost in the carpet lint.
  • There was a point-based system for building vehicles for the Renegade Nuns, and the point total for your vehicle had to end up as a prime number. Why? Because.
  • The combat system was based on fairly low damage numbers for weapons combined with random hit locations (I believe you could aim at a penalty). If you hit an arm or a leg (a non-vital hit location), you'd just subtract that location's armor from the damage value, and deal that many points of damage. But if you hit the torso or head, that was a vital hit location so each point after armor would inflict 1d6 points. Bat-winged Bimbos had the special ability that their head was not a vital hit location.
  • There was an intro adventure named "Fun Guys from Yuggoth".
The game was clearly a parody, with monsters like Bthulhu (he had just woken up from eons of sleep, so his morning breath had the same effect as a flame thrower), Isaac Azathoth, and Crow with a Machine Gun.

There was also a d20 version by, I think, Mongoose. Never saw that one.

Oh, and one more thing I remembered. Toward the end of the original version, there was a list of translated names for the game. The Swedish translation was "Machokvinnor med Våpen". Thing is, the correct translation would have been "Vapen", and the word "våp" basically translates to "useless damsel" or "bimbo", which is sort of the opposite of what the game is about (say what you will about Macho Women, but they kick ass and are by no means useless). I never figured out if this erroneous translation was intentional or just an ironic mistake.
 



Hey, now. That might have been a persistent problem, but I'll point out I never saw any particular problems playing a female human in RuneQuest. Nor, far as that goes, any number of superhero games.
True, and those were my group's preferred systems at the time, along with Classic Traveller, which also had no modifications for sex. Nothing was a egregious as Fantasy Wargaming, in any case. At least, as far as I know!
 




Into the Woods

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