Pineapple Express: Someone Is Wrong on the Internet?

Yeah. That happens a lot with most referees and games. The referee is used to one style and assumes it’s applicable to every game. This happens with heavier games, too. The guy running DCC RPG for my group is running it as if it were 5E and calling for stat or skill rolls for everything. Didn’t even read the book. I had to explain to him what Quest For It even was. So frustrating.
Yeah, stat and skill rolls for everything just slow down play when info players need are constantly gated behind a check. The AP I am running for PF2e has DC checks for basically everything and I tend to just use them as guidelines. If there is a DC check to discover the hidden drawer in the desk and you said your character thoroughly searched the desk, I am going to tell you about the hidden drawer you found and ask what you want to do next. But if instead you’re confused on what to do next and want to vaguely search the room, I’ll use the DC to see if your character found the secret drawer. I am glad the mechanics are there, but there’s no need to use them for everything.
 

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Yeah, stat and skill rolls for everything just slow down play when info players need are constantly gated behind a check. The AP I am running for PF2e has DC checks for basically everything and I tend to just use them as guidelines. If there is a DC check to discover the hidden drawer in the desk and you said your character thoroughly searched the desk, I am going to tell you about the hidden drawer you found and ask what you want to do next. But if instead you’re confused on what to do next and want to vaguely search the room, I’ll use the DC to see if your character found the secret drawer. I am glad the mechanics are there, but there’s no need to use them for everything.
I’m definitely more old-school in that way. I’d rather handle most things with RP and interacting with the environment than any rolls. To me, rolls are a last resort. I’d rather have a few minutes of conversation between the player and referee than a roll. The conversation and interaction is the game. Just rolling is skipping over the game.
 

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I bet Zeus became a lot more open-minded after having Athena
 



Having engaged in the past in some of those conversations, I find that for the most part, the bringers of woe reject rules-lite systems out-of-hand. They would rather criticize them based on their understanding of what they think they are than spend a day trying it, when that actual play would answer their theoretical criticisms.

I think that rules lite systems are hard for people that are used to more crunchy systems to grasp without playing them. I think it is similar to what happened when I bought the Amber Diceless Roleplaying Game, and because I was so used to using dice I couldn't grasp what it was doing with the resolution system (as easy as it was!) until I finally just sat down and ran it.

I've run both rules light and things like ADR. I think its a big stretch to say that someone cannot understand the implications of those sorts of games, rather than just not liking those implications.

It heavily smacks of the sort of "try it you'll like it" that comes not just around this hobby but in other areas, and always seems to suggest people don't know what they want out of something and/or what problems they'd have with something except by proving it.
 

Sure, it's possible all my experiences of rules-light games were with GMs who were bad at running them. I'm pretty sure I would be.

That's, of course, part of the issue: all my experience was with GMing such games and I found it profoundly uncomfortable, and I think I would no matter who my players were, because I simply don't like making judgment calls as frequently as they demand.
 



How many threads go on for pages and pages and it’s literally a bunch of people arguing against “that one guy?”

Note: “That one guy” often changes but “that one guy” frequently comes back in other threads.
 

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