Thomas Shey
Legend
When I read The Elusive Shift, my primary takeaway was that the arguments and the errors haven't really changed all that much since the beginning. Really put me off arguing about ... just about all of it.
The problem is that most of the problems have been ones that some people care about quite a lot, and others either minimally or (in a few cases) actively find them a virtue. And when it comes to D&D, some of it is really baked into core design. So around and around it goes. Its the reason a lot of discussion of D&D mechanics became academic exercises to me decades ago (for about a decade I was just downright hostile about it, but at one point I realized it was a literally pointless endeavor because there really were so few things I liked better about D&D that even talking about fixing it or its problems was counterproductive; I was off doing something else anyway, and it was unlikely they were going to change enough of it that was going to change, so what was the point? So I'll occasionally step in when someone seems to be trying to use a wrench as a hammer, but mostly stay out of D&D mechanical discussion any more.
Ironically, the side effect of this over time was that some things bothered me less to the point there's some D&D offshoots I'm willing to play these days, though its more about the overall gestalt of them than particularly liking any individual elements. But either way, I realized it was one of those largely counterproductive things to do, right up there with complaining about fandoms of media I disliked (the media that is, not the fandom)).