CleverNickName
Limit Break Dancing (He/They)
Both @Autumnal and @Thomas Shey have excellent points. Looking back over my most-recent RPG crowdfunding projects (Monte Cook's Old Gods of Appalachia and Magpie's Avatar Legends), I notice that there was very little mention of other games--favorable or unfavorable--in their product description. I didn't notice it at the time, and...well, maybe that's a good thing?
If the producers had started making comparisons, I might have been put off by it. If the comparison was too harsh, I could get defensive. If the comparison is too rosy, I could get dismissive. I try to be aware of my own biases, and I do my best to keep them from getting in the way of living my life, but I'm only human.
So at least for me and the way I make decisions, I think the best strategy is to just stick to your own product and let it stand on its own merit. If it can't, take it back to the drawing board...almost nobody gets things exactly right on the first try, after all.
If the producers had started making comparisons, I might have been put off by it. If the comparison was too harsh, I could get defensive. If the comparison is too rosy, I could get dismissive. I try to be aware of my own biases, and I do my best to keep them from getting in the way of living my life, but I'm only human.
So at least for me and the way I make decisions, I think the best strategy is to just stick to your own product and let it stand on its own merit. If it can't, take it back to the drawing board...almost nobody gets things exactly right on the first try, after all.