Pinnacle's Forgotten Forge, etc. OoC

Pinnacle:

Here's the first draft of the character... I'm not sure I did the saves right, I'm not used to the saves-as-defense rule.

Also, I think I do actually like the idea that we were discussing, so if it works for you, I'd like to go with it.

Unless any of the PCs happen to think they might have a bodyguard? Anyone playing noble-born PCs?

[sblock= WJR-45 (male personality Warforged Ftr1)]
Code:
Name: WJR-45 (a.k.a. “Watcher”)
XP: 0
Class: Fighter 1 (racial substitution level 1)
Race: Warforged
Size: Medium
Gender: Neuter (male personality)
Alignment: NG
Speed: 20'

STR 18	+4	(16 pts)
DEX 12	+1	(4 pts)
CON 14	+2	(4 pts +2 racial)
INT 12	+1	(4 pts)
WIS 10	+0	(4 pts -2 racial)
CHA 6	-2	(0 pts -2 racial)

HP: 14		(1d12 +2 con)

BAB: +1
Grapple: +5	(+1 BAB +4 Str)
Initiative: +4	(+1 Dex +3 Battle Hardened)

Action points: 5

[u]Armor Class:[/u]
AC: 		19	(+8 armor, +1 Dex)
Flat-footed:	18	(+8 armor)
Touch:		11	(+1 Dex)

[i]Conditional:[/i]
~ Light Fortification (25% chance critical hit or sneak attack is negated)

[u]Saves:[/u]
Fort	+15	(11 base +2 class +2 Con)
Ref	+12	(11 base +0 class +1 Dex)
Will	+11	(11 base +0 class +0 Wis)

[i]Conditional:[/i]
~ +3 Saves vs Fear (Battle Hardened)

[u]Combat:[/u]
[i]Greataxe[/i]
Attack:	+5	(+1 BAB +4 Str)
Dam: 1d12+6	(+6 Str)
Critical: 20 x3	(Slashing)

[i]Slam Attack[/i]
Attack:	+5	(+1 BAB +4 Str)
Dam: 1d4+4	(+4 Str)
Critical: 20 x2	(Bludgeoning)

[i]Light Crossbow[/i]
Attack:	+2	(+1 BAB +1 Dex)
Dam: 1d8	
Critical: 19-20 x2 (Piercing)
Range: 80 ft

[i]Dagger[/i]
Attack:	+5 melee, +2 ranged
Dam: 1d4+4	
Critical: 19-20 x2 (Piercing or Slashing)
Range: 10 ft

[u]Skills:[/u] 
Craft (Sculpting)+7	(+4 ranks +1 Int +2 MW tools)
Listen: 	+2	(+2 ranks (cc) +0 Wis)
Spot:		+2	(+2 ranks (cc) +0 Wis)

[u]Feats:[/u]
~ Adamantine Body (1st level): +8 armor, DR 2/adamantine, speed 20 ft, heavy armor, +1 max Dex, -5 armor check penalty, Spell failure 35%

[u]Warforged Fighter Racial Substitution Levels:[/u]
Races of Eberron, page 130
~ Level 1: Battle Hardened (+3 Initiative, +3 saves vs. fear). Replaces 1st level fighter feat.

[u]Racial Traits:[/u]
~ Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain
~ Cannot heal damage naturally
~ Healing and ability damage cure spells only provide ½ normal effect
~ Repair spells provide full effect
~ Affected by [i]heat metal, chill metal, repel metal or stone, repel wood,[/i] and [i]rusting grasp[/i]
~ Does not automatically lose additional hit points once HP total drops below 0; treated as stable, but still unconscious and helpless
~ Can be raised and resurrected
~ Does not need to eat, sleep, or breathe
~ +2 Con, -2 Wis, -2 Cha
~ 30 ft base speed, medium size
~ Composite plating (replaced with Adamantine Body)
~ Light Fortification (25% chance critical hit or sneak attack is negated)
~ Slam Attack: 1d4+Str damage

[u]Equipment:[/u]  150 gp
~ Greataxe (20 gp)
~ Light crossbow (35 gp)
~ Dagger x2 (4 gp)
~ Bolts x20 (2 gp)
~ Backpack (2 gp)
~ Flint & Steel (1 gp)
~ Grappling Hook (1 gp)
~ Lantern, Hooded (7 gp)
~ Oil, 3 pints (3 sp)
~ Rope, hempen, 50 ft (1 gp)
~ Spade (2 gp)
~ Whetstone (2 cp)
~ Sculpting toolkit, masterwork (55 gp)

GP:	19
SP:	6
CP:	8
[/sblock]

[sblock=Personality & Background]
WJR-45 was of one of the late production runs of Warforged, later in the War. It was created with a reinforced body in adamantine, and almost immediately assigned to the front lines of the army in the Fifth Forged Battalion, stationed on the Breland border. When the war came to an abrupt end less than a year after its deployment, it came as a shock to WJR-45 as well as the rest of the unit. Not understanding the order, the unit as a whole remained in place where they were stationed, standing at attention for close to a week before their commander returned and ordered them to stand down.

Although there were individuals that broke off to find their own way in the new world order, many of the ‘forged in the unit stayed together as a cohesive group, having had no experience else wise. They traveled for some time aimlessly, until WJR-21, a ‘forged created shortly before WJR-45 and the same model, overheard a conversation about the City of Sharn. It suggested the squad head toward Sharn and get jobs – that they should attempt to emulate the soft-one’s way of life, as warforged did not have one of their own. With no other purpose, what was left of the Fifth turned their attention to Sharn.

Once in Sharn, they found distrust and sometimes outright hostility. Deciding that it would be safer, the Fifth reluctantly disbanded, ending the last vestige of their previous existence. Eventually, many found jobs as common laborers or guards. WJR-45 discovered some few individuals willing to hire it as a bodyguard or protector of a place. Slowly, it begin to build up a reputation of being reliable, and found a few more soft-ones willing to hire it. It was even dubbed “Watcher” by a client.

WJR-45 is slow to change, still having difficulty adjusting to existence after the War. However, he is slowly discovering such things as emotions, and opinions, and has recently come to wonder if the attachment that he feels for his former comrades-in-arms is friendship. He is developing a male personality, although he doesn’t realize it – or even consider it one way or another. Much of the world is still new to him, and new experiences abound. He still carries the equipment that he had when the War ended – basic solider issue, with the exception of a very fine black-lacquered sculpting toolkit gifted him in payment by a client who hired WJR-45 to protect his shop – the same client that dubbed him “Watcher”. WJR-45 often spends a good deal of his downtime whittling small wooden sculptures that he will often then discard or give to someone who expresses interest or admiration of them; for him, it is the act rather than the result of the hobby that is important.
[/sblock]
 
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Oh yeah, I was going to ask about the saves-as-defense thing too. I've not run across that rule before; could you give a quick summary or a link?
 

The Defenses instead of Saving Throws comes from the players roll all the dice variant from the DMG, although I'm just looking at the Saving Throw part there and applying it to both PCs and NPCs.
I think this will work out a little bit better for a PbP. Since Saves are reaction rolls, I'd normally roll them for you, and I'd be rolling them for NPCs too. This way the saves are static and everyone makes active rolls for the attacks instead.

Instead of rolling Saving Throws, everyone has a Reflex, Fortitude, and Will defense, which is equal to 11 + any Save bonuses. Whenever you use an ability that normally allows a Saving Throw, subtract 10 from the Save DC and add the rest as a bonus on a D20 roll.

GammaPaladin: I'm going to say no to the half-giant with a mark. The Dragonmarks are magically connected to certain races. The notable exception is House Tharashk, and even their offspring can't manifest the mark if they have too much orc blood or mix with anything other than human and orc.

GoddessFallenAngel: Remember that two-handed weapons get 1 1/2 Strength bonus, so 1d12+6 for Watcher's greataxe. His saves look right.
 


Okey dokey. I was just curious, though I was never considering an actual house mark anyway, just pondering the possibility of developing an aberrant mark in play later ;)
 

greenstar said:
renau1g: OK. How would you do that?


Hmmm.... looking at your backstory and a map of Eberron, you'd probably sail right from Lhazaar to Sharn... unless of course a storm hit your ship, or pirates, and it was scuttled before you reached the city. Perhaps on the way travelling on foot near the King's Forest, you'd be attacked by a group of highwaymen, who Storm had been tracking. Although handling yourself admirably in the battle, Storm could provide some support against those attacking from range. After the fight is complete, Storm would probably want to know what someone looking out of place on the road was up to. Realizing that more adventure would probably follow such an armed and skilled individual Storm would either accompany him, if he would allow it, or else follow him in secret if Raysuldra was against it.

Just a quick thought, I've been trying to come up with some motivation for Storm to be in the city, this might help. If you have any other thoughts please let me know.
 


Updated Alex a little. Added his strength bonus to his chain damage, and shifted attribute scores around. Dropped his Con to 12 (+2 for half giant to 14) because it only loses him one HP for the time being, and allowed me to bring his Str up to 16 (+2 to 18), just because I couldn't let there be someone stronger than him in the party. I mean, really, he's a half-giant with an NPC class... If he's not the strongest in the group he's going to be sad, and feel like he should just go home.

He's had a hard enough life as it is ;)
 



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