Cabe Zeree
First Post
It continues…
A while ago, I asked if anyone wanted to play something like Planescape, but not exactly it. I’d read Beyond the Countless Doorways, and enjoyed the idea Monte Cook presented about the relationship of planes. Liberally pilfering ideas and planes from PS, I built my own Cosmos and set it spinning, or whatever planes do.
I got enough interested cutters to reply and we started a PBeM. Things happened, I moved across the country, went to Europe for a time, and other players had their own lives. The game suffered and struggled, but I always had one faithful cutter, Ashy. Ashy and I are still throwing the story about, and I’m enjoying it highly.
Recently I decided to move the games from e-mail to the boards, and this is my attempt to do so. Instead of just starting right into it, I decided to provide a little background for any interested readers out there.
This first post contains a quick run down of the characters, while the second will provide a synopsis of the story thus far. Afterward the real game will continue.
Just a heads up to Ashy and a note to others: originally, I used a lot of my own planes and names for the various basher groups. While I’m still going to use the Beyond Countless Doors organization, I’m trying to move back to a “truer” Planescape setting. That means Sigil and the Lady of Pain are back, and most of the planes you know and love are out there, they just might not be connected the same. ;-)
That said, on to the characters:
Barnabus
A quasit from one of the many layers of the Abyss, he came to Sigil after a disagreement with his former employers. Since then his best job has been working for Nikos, nicknamed "Blue-eyes" but never to his face. Nikos, a local blood with connections, hires Barnabus as a "go to" man, and any time someone owes Blue-eyes something, they always see Barnabus first. Hence Barnabus current job of running around the Outlands with the Old Man and Kort. Nikos had a friend that retired to a berg in the Outlands and he needed a favor, so Barnabus and the others were sent to pick up something from the mage.
Barnabus is a quasit, as such, he is two and a half feet tall, thin being of scale and bone with needle like claws and a large pair of bat-like wings. His scales are brown orange and his eyes are gray. Barnabus is a skilled intimidator, yes you read that right, a quait intimidator, and his size and natural abilities make him a decent thief like combatant.
Kort
Another Prime, first a former slave, he became a street thief, then servant, and now he's an apprentice. After receiving a prophetic vision, Kort's guardian Tei'lin brought him to the Cage. Tei'lin sought to take the young man off the street, but its tougher to take the street out of the man. He fell in with Blue-eyes and his toughs after chasing down one of their members that tried to bob him. The lure of side jink and adventure enticed him to head into the Outlands with Barnabus and the Old Man.
Kort is a mid-sized young human man standing five foot seven. He has brown hair and brown eyes, he is thin for his height and his face is round with a roman nose and defined chin. Trained on the street, Kort excels at light and quick combat, and is a talented shot with his magical crossbow.
Old Man (Noi’nu)
A ranger from a Prime, he came to Sigil in search of someone. He spent a lot of time learning the ins and outs of the planes and Sigil before his search led him to Blue-eyes. Nikos offered to help, if the Old Man performed a service for him first, in good faith. The Old Man knew the deal was a cony-catch, but he didn't have many options. Paired up with Barnabus and the young man Kort, he led the three into the Outlands to pick up something from Nikos' friend.
Old Man’s true name is Noi’nu, but he has never informed anyone in the party of it. His character is seeped in secrets, including his appearance, as Noni’nu always wears a full face mask that is completely featureless. The Old Man claims to have contracted the terrible flesh rot disease of leprosy, and hides his face for the comfort of others. Noi’nu is a handwidth over six feet and wears midnight-blue enameled hard leather. He is a consummate fighter and spend many years living “on the go” on his Prime plane before reaching Sigil.
Panaver (Panaver Trahlhorn)
The final Prime, he's spent years in the wilds of his Prime plane learning from his Uncle, a member of the Wanderer's Guild. One day his travels landed him in Sigil, without jink or direction, so he sought out the local Guild chapterhouse. He wanted to join the Guild himself, and Jaana Moonshadow, the Guild's Matriarch in Sigil, gave him the chance. Hints of minotaur ruins in the Hinterlands had gotten to her, and she wanted Panaver to make initial observations and then return to Sigil to see if a larger expedition is warranted. Jaana hired Zee to guide and help Panaver, "while the young man is a capable Guildman, he's an artist and mage, not a swordsman." When Panaver brought Rexx back to the Guild, Jaana was dubious but allowed the tiefling to join, and only if he accompanied Panaver into the field as the young man's assistant.
Panaver is two inches shy of six feet and he has light blonde hair and startlingly blue eyes, a blue so crisp many turn away from his gaze. He is a skinny young man, Panaver is sinew wrapped around bone. His true talent lies in his drawing, because if he concentrates he can make what he draws come to life.
Rexx (Rexx “Luckless” de La Roma)
A quick talking tiefling knife-fighter extraordinaire, Rexx was looking for a way out of Sigil. A very cross wizard placed a curse on him, for some reason or another, that kept him from using the city's numerous portals. Rexx stumbled upon Panaver and found out about the Wanderer's Guild, and the tiefling determined it was his best shot out of the Cage. Jaana accepted him into Guild, his curse was removed, and since has taken Panaver "under his wing," the young man is just too much of a quiet Prime for Rexx to take.
Rexx is a tiefling…he is just over six feet tall, and the two short horns protruding from his head make him slightly taller. He keeps his raven black hair pulled back and his brown eyes always contain a mischievous glimmer. Rexx’s pointed teeth are possibly his most starling aspect to other humanoid planewalkers. A skilled Tarteran Knifefighter, Rexx’s two favorite blades are never far from his hands, beside his martial talent, Rexx is a very smooth talker, and is quite nimble on his feet.
Zee (Zanlinden Trilith)
A githzerai merc, Zee has seen numerous planes over the many years. Jaana hired him to provide Panaver an escort into the Hinterlands and protect him while he's out there. Zee takes his job seriously and will make sure the young man returns to Sigil, it's just Rexx he's not as keen about. The spirited tiefling has a habit of getting into trouble, and the two have only known each other for a moon.
As a githzerai, Zee shares many of the common traits of his race: tall and thin he and the Old Man, see eye to eye. He keeps his coarse red-brown hair short and pulled back and his amber eyes are always watching the world around him. Zee is a traned mercenary, and skilled at many weapons but enjoys using his longsword and crossbow the most.
A while ago, I asked if anyone wanted to play something like Planescape, but not exactly it. I’d read Beyond the Countless Doorways, and enjoyed the idea Monte Cook presented about the relationship of planes. Liberally pilfering ideas and planes from PS, I built my own Cosmos and set it spinning, or whatever planes do.
I got enough interested cutters to reply and we started a PBeM. Things happened, I moved across the country, went to Europe for a time, and other players had their own lives. The game suffered and struggled, but I always had one faithful cutter, Ashy. Ashy and I are still throwing the story about, and I’m enjoying it highly.
Recently I decided to move the games from e-mail to the boards, and this is my attempt to do so. Instead of just starting right into it, I decided to provide a little background for any interested readers out there.
This first post contains a quick run down of the characters, while the second will provide a synopsis of the story thus far. Afterward the real game will continue.
Just a heads up to Ashy and a note to others: originally, I used a lot of my own planes and names for the various basher groups. While I’m still going to use the Beyond Countless Doors organization, I’m trying to move back to a “truer” Planescape setting. That means Sigil and the Lady of Pain are back, and most of the planes you know and love are out there, they just might not be connected the same. ;-)
That said, on to the characters:
Barnabus
A quasit from one of the many layers of the Abyss, he came to Sigil after a disagreement with his former employers. Since then his best job has been working for Nikos, nicknamed "Blue-eyes" but never to his face. Nikos, a local blood with connections, hires Barnabus as a "go to" man, and any time someone owes Blue-eyes something, they always see Barnabus first. Hence Barnabus current job of running around the Outlands with the Old Man and Kort. Nikos had a friend that retired to a berg in the Outlands and he needed a favor, so Barnabus and the others were sent to pick up something from the mage.
Barnabus is a quasit, as such, he is two and a half feet tall, thin being of scale and bone with needle like claws and a large pair of bat-like wings. His scales are brown orange and his eyes are gray. Barnabus is a skilled intimidator, yes you read that right, a quait intimidator, and his size and natural abilities make him a decent thief like combatant.
Kort
Another Prime, first a former slave, he became a street thief, then servant, and now he's an apprentice. After receiving a prophetic vision, Kort's guardian Tei'lin brought him to the Cage. Tei'lin sought to take the young man off the street, but its tougher to take the street out of the man. He fell in with Blue-eyes and his toughs after chasing down one of their members that tried to bob him. The lure of side jink and adventure enticed him to head into the Outlands with Barnabus and the Old Man.
Kort is a mid-sized young human man standing five foot seven. He has brown hair and brown eyes, he is thin for his height and his face is round with a roman nose and defined chin. Trained on the street, Kort excels at light and quick combat, and is a talented shot with his magical crossbow.
Old Man (Noi’nu)
A ranger from a Prime, he came to Sigil in search of someone. He spent a lot of time learning the ins and outs of the planes and Sigil before his search led him to Blue-eyes. Nikos offered to help, if the Old Man performed a service for him first, in good faith. The Old Man knew the deal was a cony-catch, but he didn't have many options. Paired up with Barnabus and the young man Kort, he led the three into the Outlands to pick up something from Nikos' friend.
Old Man’s true name is Noi’nu, but he has never informed anyone in the party of it. His character is seeped in secrets, including his appearance, as Noni’nu always wears a full face mask that is completely featureless. The Old Man claims to have contracted the terrible flesh rot disease of leprosy, and hides his face for the comfort of others. Noi’nu is a handwidth over six feet and wears midnight-blue enameled hard leather. He is a consummate fighter and spend many years living “on the go” on his Prime plane before reaching Sigil.
Panaver (Panaver Trahlhorn)
The final Prime, he's spent years in the wilds of his Prime plane learning from his Uncle, a member of the Wanderer's Guild. One day his travels landed him in Sigil, without jink or direction, so he sought out the local Guild chapterhouse. He wanted to join the Guild himself, and Jaana Moonshadow, the Guild's Matriarch in Sigil, gave him the chance. Hints of minotaur ruins in the Hinterlands had gotten to her, and she wanted Panaver to make initial observations and then return to Sigil to see if a larger expedition is warranted. Jaana hired Zee to guide and help Panaver, "while the young man is a capable Guildman, he's an artist and mage, not a swordsman." When Panaver brought Rexx back to the Guild, Jaana was dubious but allowed the tiefling to join, and only if he accompanied Panaver into the field as the young man's assistant.
Panaver is two inches shy of six feet and he has light blonde hair and startlingly blue eyes, a blue so crisp many turn away from his gaze. He is a skinny young man, Panaver is sinew wrapped around bone. His true talent lies in his drawing, because if he concentrates he can make what he draws come to life.
Rexx (Rexx “Luckless” de La Roma)
A quick talking tiefling knife-fighter extraordinaire, Rexx was looking for a way out of Sigil. A very cross wizard placed a curse on him, for some reason or another, that kept him from using the city's numerous portals. Rexx stumbled upon Panaver and found out about the Wanderer's Guild, and the tiefling determined it was his best shot out of the Cage. Jaana accepted him into Guild, his curse was removed, and since has taken Panaver "under his wing," the young man is just too much of a quiet Prime for Rexx to take.
Rexx is a tiefling…he is just over six feet tall, and the two short horns protruding from his head make him slightly taller. He keeps his raven black hair pulled back and his brown eyes always contain a mischievous glimmer. Rexx’s pointed teeth are possibly his most starling aspect to other humanoid planewalkers. A skilled Tarteran Knifefighter, Rexx’s two favorite blades are never far from his hands, beside his martial talent, Rexx is a very smooth talker, and is quite nimble on his feet.
Zee (Zanlinden Trilith)
A githzerai merc, Zee has seen numerous planes over the many years. Jaana hired him to provide Panaver an escort into the Hinterlands and protect him while he's out there. Zee takes his job seriously and will make sure the young man returns to Sigil, it's just Rexx he's not as keen about. The spirited tiefling has a habit of getting into trouble, and the two have only known each other for a moon.
As a githzerai, Zee shares many of the common traits of his race: tall and thin he and the Old Man, see eye to eye. He keeps his coarse red-brown hair short and pulled back and his amber eyes are always watching the world around him. Zee is a traned mercenary, and skilled at many weapons but enjoys using his longsword and crossbow the most.