Leatherhead
Possibly a Idiot.
I think the thing that irks me the most about "needless symmetry," is that the 4e cosmology is symmetrical.
It was the metaphysical border between elemental air and the negative energy plane. It was the swirling current above a bottomless drain leading to physical oblivion. Individuals gathered there who were interested in solitude, utter seclusion, without the antithetical hostility of negative energy proper. The Doomguard had one of their four citadels located here, perched on the edge of oblivion, like monks in the wilderness contemplating the face of God.
It was also filled with mortal souls slowly being sucked towards negative energy, like stars caught in the pull of a black hole. Things abandoned and purposefully forgotten were simply dumped there, including an Abyssal fungus called Egarus that somehow, paradoxically managed to adapt to the plane, and literally subsisted through devouring the manifest concept of nothingness, and it reacted violently to anything that actually possessed physical form, clumping to it and dissolving it.
And then there was the undead... thing... known simply as Sun Sing. It might have been an incredibly powerful demilich, or an exiled archfiend, or a god of nothingness, or something worse. Nobody really knows. But it wasn't pleasant.
I've used the plane a few times, the one major time involving the Doomguard citadel there. I contemplated using Sun Sing in some capacity, but the plot never developed in that direction, so the idea was never fully developed.
I've used an inordinate number of crazy hostile planes in my campaigns (negative energy, positive energy, radiance, ash, dust, etc).
I don't think Shemeshka's experiences were so unique. I ran a Planescape campaign for eight years, and many of the things Shemeshka mentions remind me of things in my own games, or those of other Planescape DM's I've talked to online.
Some people just didn't "get" it......but there were a tonne of really interesting angles to the "old" multiverse. I'm not a big fan of the new one.....it's a lot more vanilla....but I do happen to like the inclusion of the Feywild, as a plane like that had never been incorporated into the Great Wheel previously.
Lastly, I rather see planes based on mythology and other works of fiction than being orginial and being based on one of the worst systems in D&D (alignment)
It was the metaphysical border between elemental air and the negative energy plane. It was the swirling current above a bottomless drain leading to physical oblivion. Individuals gathered there who were interested in solitude, utter seclusion, without the antithetical hostility of negative energy proper. The Doomguard had one of their four citadels located here, perched on the edge of oblivion, like monks in the wilderness contemplating the face of God.
It was also filled with mortal souls slowly being sucked towards negative energy, like stars caught in the pull of a black hole. Things abandoned and purposefully forgotten were simply dumped there, including an Abyssal fungus called Egarus that somehow, paradoxically managed to adapt to the plane, and literally subsisted through devouring the manifest concept of nothingness, and it reacted violently to anything that actually possessed physical form, clumping to it and dissolving it.
And then there was the undead... thing... known simply as Sun Sing. It might have been an incredibly powerful demilich, or an exiled archfiend, or a god of nothingness, or something worse. Nobody really knows. But it wasn't pleasant.
What sourcebook does this come from? Sounds interesting!
Thanks! Guess I'll have to dig those up from my 2e storage.A combination of the 2e Inner Planes sourcebook, and the 2e Planescape Monstrous Compendium III.