So your problem is that as the players interact with the setting more they learn about things in the setting? Yeah, I think that's with any setting... again you're missing my point, The Lady of Pain wasn't statted out... there was no official stats a player could turn to in justification of anything as far as it concerned her... she was a construct whose true power, influence, weaknesses and limits were left up to the DM.
Just like the gods are most of the time. So what?
Yes at the start of your run of the mill campaign she keeps Sigil safe, but there is no "official" listing of powers or reasons that explain why she can. Perhaps it's all a lie , kept up through the threat of what she might do (Think the wizard in Oz)... or maybe there's actually an artifact she uses to keep Sigil safe, and it may be stolen or destroyed, and so on. In other words The Lady of Pain isn't defined numerically, power-wise, etc. until the DM does so for his particular campaign.
But there is no reason one _has_ to try figure out the truth. Sigil is a safe haven and stable. Points of Light are not safe. They are safe temporarily, but if the PCs don't intervene, there will be no safe haven in the future.
Yeah we will definitely have to disagree here... I find Exalted's Wyld so much better than... It's your world but greener and with different monsters... or Exalted's underworld bettter then... It's your world but spookier, shadowier and with undead...
That seems a very superficial description of the Feywild or Shadowfell.
It totally misses what these different monsters - the Fey and their Courts actually mean, for example.
You're right it is a matter of taste, and I guess that's why I haven't purchased the MotP... this cosmology hasn't grabbed or interested me, and from what I hear, unlike the 3.5 version, there aren't rules or guidelines to help you build your own. But I am glad you enjoy it.
Well, the good part of the 3.5 MotP for me was rules to create a new cosmology. The good part of the 4E MotP is that I don't want to build a new cosmology!
I guess this kind of supports my assertion that many( though not all) who have played or read many of these games, may see nothing new or exciting in the 4e cosmology and instead view it as aq mish-mash of unoriginal ideas.
Maybe that is true, though I still find it more likely that it is a matter of taste and not merely experience. Of course D&D has one advantage - it's the entryway to gaming for most people, so for them the cosmology will be fresh.
Sometimes I also think originality is overrated - what matters if the object of discussion is well done. Lots of ideas are floating around, and lots of stuff is a rehash - but sometimes the "rehash" is actually more interesting then the original version of it. Sometimes, refinement is necessary.
See above as far as experiences with other games and how that may skew one's view. Not saying you're wrong but personally IMO 4e's cosmology is the... been there, seen that, but better done cosmology.
Well, I have been in the Great Wheel and seen it, so to speak. I haven't seen it done "better", but I haven't seen it done "good" (of course, subjectively) either. Maybe AD&D 2E would have changed that.
Maybe 4E would have been a good opportunity to "refined" rehash the supposed goodness of AD&D 2E. But I don't mind going in a different direction, either.