ArwensDaughter
Adventurer
I run a weekly game for high school/early college students. I’m older—literally old enough to be their mother. We are doing TOA. A few sessions back, the party encountered some rivals; they killed most of them, one ran away, another was knocked unconscious. While in theory we play “weekly” the realities of our schedules means we have lots of gaps, which is probably a contributor to my current problem. In the last session, the party actually entered the tomb. At the end of the session, the player in question mentioned that he still had this unconscious NPC that he was carrying. The rest of the party tried to encourage him to give up on that idea, even suggesting that we retcon that said NPC was left outside the tomb with the characters of a player who we all know won’t be back for months, as she is in college out of state. He refused. I did warn him that this would cut his speed in 1/2. (I don’t bother with encumbrance generally, but this seemed like the very least I should do). He has explained he keeps knocking the NPC unconscious.
I would appreciate some help generating ides about how to address this, both in game and out of game if necessary. Some things I’ve considered, but not fleshed out:
-have NPC wake up, but play unconscious until he can try to escape or otherwise create havoc. (NPC in question is a wizard, but is completely outmatched by the party)
-have tomb residents spirit away NPC in question when player’s character is asleep
One of the things that makes this a bit challenging is that the player doesn’t have the best social skills. He is a bit obsessive, has a tendency to school others even though he is the newest to the game, and has trouble taking no as an answer. I have good reason to believe that he has a behavioral disorder or mental illness, although I don’t know specifics. I do know that the traits that lead me to believe that are less extreme now than they were when he was younger. I want him to be welcome at the table, and I want him to enjoy the game. I want the same thing for the other folks at the table. But I also want there to be appropriate boundaries and limits.
It would not surprise me if one of the other players had one of her two characters kill the NPC in question. Both because it is consistent with that character’s personality, and because the other player’s insistence on carting this NPC around annoys her. She’s also the most frequent target of his “schooling,” which may or may not be related to the fact that she’s the only female player at the table most weeks. I’m working at putting a stop to that dynamic.
Thanks in advance for suggestions and/or encouragement.
I would appreciate some help generating ides about how to address this, both in game and out of game if necessary. Some things I’ve considered, but not fleshed out:
-have NPC wake up, but play unconscious until he can try to escape or otherwise create havoc. (NPC in question is a wizard, but is completely outmatched by the party)
-have tomb residents spirit away NPC in question when player’s character is asleep
One of the things that makes this a bit challenging is that the player doesn’t have the best social skills. He is a bit obsessive, has a tendency to school others even though he is the newest to the game, and has trouble taking no as an answer. I have good reason to believe that he has a behavioral disorder or mental illness, although I don’t know specifics. I do know that the traits that lead me to believe that are less extreme now than they were when he was younger. I want him to be welcome at the table, and I want him to enjoy the game. I want the same thing for the other folks at the table. But I also want there to be appropriate boundaries and limits.
It would not surprise me if one of the other players had one of her two characters kill the NPC in question. Both because it is consistent with that character’s personality, and because the other player’s insistence on carting this NPC around annoys her. She’s also the most frequent target of his “schooling,” which may or may not be related to the fact that she’s the only female player at the table most weeks. I’m working at putting a stop to that dynamic.
Thanks in advance for suggestions and/or encouragement.