Raven Crowking
First Post
I have never seen desire for true sandboxing with my players, as I think RCK is advocating.
They definatley like being part of something bigger. They aren't always that "self-motivated" (though that depends).
Please note that I do not define the term "sandbox" as something which doesn't include larger world events. I just don't predetermine the PCs' relationship to those events.
I also advocate including several "default adventure locations", which serve the function of a "campaign dungeon" -- places the players know they can go to find trouble.
When I have seen someone want to go off the beaten path, they are usually the only ones that want to head in that direction.
Often.....but I view it as the players' job to determine their goals. If Bob wants to go off the beaten path, it is Bob's job to convince the others to do so, or not. This is a fun part of the game, IMHO.
Of course, I also advocate a sandbox where each player has a stable of characters, so if Bob wants his paladin to go to Gygaxville, and Sue wants her cleric to go to the temple in Gary City, then Sue can have her ranger go with the paladin, and Bob can have his thief accompany the cleric.
Right now, in the RCFG playtest, most of the players have more than one PC, and those PCs are engaged in different things. One group is dealing with orcs waylaying caravans, while another contingent is going to a city to seek out an enchanter. Still other PCs are doing other things.
Didn't we just have a really long thread on sandboxing? I think the mods should merge this one with it, to avoid repetition...
Different topic, IMHO.
I'd love to see this level of involvement and interest in the games I run.
I see it regularly.
Of course, things the players fail to notice today might interfere with their killing other things and taking those things' stuff tomorrow. I am also pretty explicit in that, should you decide to sit in the tavern drinking grog, events still take place -- they just pass you by.
RC