I had one group I would never consider for such a game because none of them cared to do more than they needed to in order to get by, let alone step up and drive.
Over the years I've noticed games with players who are relatively quiet + passive as players and are playing after work to let off some steam and have fun, frequently are the groups which ended up preferring to play a module straight though or sometimes even an outright railroad.
Lately I've been playing some occasional pickup evening games of Castles & Crusades with such a group of quiet/passive + "tired after a day at work" type players. With this particular group, we just use some pre-generated characters that we make slight modifications to (ie. change a few weapons, spells, etc ...). The DM just takes some short adventures from old modules, Dungeon magazine, etc ... and runs the game for 3 or 4 hours.
The Castles & Crusades ruleset is simple enough that characters can be made relatively quickly when required, and the combat moves relatively quickly compared to 3E/3.5E. 3E/3.5E players can recognize the C&C ruleset easily too, whom may not have played earlier TSR editions of D&D/AD&D before.
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