I did came across a game where all the players actually preferred a railroad, instead of a sandbox.
When I first played 4E D&D, the first DM pulled out midway in the middle of the campaign due to other pressing commitments. We were just finished playing "Keep on the Shadowfell" when this happened. The first DM more or less played it close to how the module was written. At the time, we were figuring out the 4E ruleset.
After the first DM left, I ended up DM'ing the game. I asked the players whether they wanted to do a sandbox style game, for which they all agreed at first. (We ended up using the then released 4E Forgotten Realms at the time). But after playing every week for over a month or so, it turned out the players were not so interested anymore in a sandbox, and wanted to go back to playing straight through a module. It turned out with this particular group, there wasn't any particular dominant player who was leading the group anywhere. As much as I tried presenting the group with possible choices of directions, the game ended up becoming "rudderless" with no clear direction at all. It turned out these players had never really played in any sandbox games previously. So we agreed to stop the game abruptly and I resigned as DM. One of the other players changed over to DM. I continued playing with this group as a player, where we went through the "Thunderspire Labyrinth" module.
At the time when I resigned as DM of the first game, I started another 4E game on a different evening, with a different group which had more experienced players who were accustomed to sandbox type games. For this more experienced group of players, the sandbox game format was what exactly they wanted and the game didn't become rudderless.
When I first played 4E D&D, the first DM pulled out midway in the middle of the campaign due to other pressing commitments. We were just finished playing "Keep on the Shadowfell" when this happened. The first DM more or less played it close to how the module was written. At the time, we were figuring out the 4E ruleset.
After the first DM left, I ended up DM'ing the game. I asked the players whether they wanted to do a sandbox style game, for which they all agreed at first. (We ended up using the then released 4E Forgotten Realms at the time). But after playing every week for over a month or so, it turned out the players were not so interested anymore in a sandbox, and wanted to go back to playing straight through a module. It turned out with this particular group, there wasn't any particular dominant player who was leading the group anywhere. As much as I tried presenting the group with possible choices of directions, the game ended up becoming "rudderless" with no clear direction at all. It turned out these players had never really played in any sandbox games previously. So we agreed to stop the game abruptly and I resigned as DM. One of the other players changed over to DM. I continued playing with this group as a player, where we went through the "Thunderspire Labyrinth" module.
At the time when I resigned as DM of the first game, I started another 4E game on a different evening, with a different group which had more experienced players who were accustomed to sandbox type games. For this more experienced group of players, the sandbox game format was what exactly they wanted and the game didn't become rudderless.