Player looking to "jazz up" character

Sejs said:
Actually, question on the Throwing/Returning Double weapon - if you enchant both heads, do you get two attacks against a target that you've thrown your weapon at?

Why not? It's expensive, but a cool visual. (No beholder jokes pls)

To be more precise, I don't believe there's really anything in the rules to deal with this, so just try to balance the effect vs. the cost. The weapon is gone until your next action (can't AoO with it), you only get 2 attacks with it, and remember the 2nd head only gets 1/2 the str bonus to damage while the 1st head gets x1.

And it's a FRA to throw.

Still inferior to bows and throwing weapons (like handaxes) that you don't have to spend 1000's on to even try it.
 

log in or register to remove this ad

As for Adamantite (this ain't Marvel Comics folks)...

If you want to get picky, it's referred to more often in the Core Rules as Adamantine. Adamantite only shows up in a couple of passages, from memory.

Definitely not Adamantium, though.

-Hyp.
 

So you're saying that when using 2 ranged weapons:

1) Yes this is possible, you can weild two ranged weapons

2) You DO benefit from the Ambidextrous feat

3) You do NOT benefit from the Two Weapon feat

Zigackly, Obelix! You are ferpectly right!

-Hyp.
 

Hypersmurf said:


If you want to get picky, it's referred to more often in the Core Rules as Adamantine. Adamantite only shows up in a couple of passages, from memory.

Definitely not Adamantium, though.

-Hyp.

I...waitasecond...

*checks SRD*
*checks DMG*
*Checks MoF*

*bows head sheepishly*
pointtaken.

Actually, I can't even find a reference to Adamantite on quick review. Now where'd I get that from?
 

Concept: monk with multidex, multiweapon, point blank, and rapid shot, wielding a kama and a throwing/returning kama.

Do I get all (unarmed) BAB iterative attacks, + kama + "offhand" monk attack + thrown weapon?

Edit: what are the penalties on that?
2nd Edit: dagger->throwing/returning kama
 
Last edited:




Kengar, now that my post has completely caused a hi-jack of the thread, what did you and the PC decide to do? Do like the ideas posted on the first page? I always like to hear how character design after suggestion from the boards works out.
 

Going with a literal interpretation of the rules, as written in the PHB/MM/DMG

Adamantine does count as the +1 minimum that all weapons must have to be enchanted further. The passage which lists the minimum only says it must have a +1 enhancement bonus, not that that bonus must be a +1 magical enhancement bonus. Any enchantment added however, uses the FULL enhancement bonus to determine price (ie - adding a +2 ability to an adamantine shield will cost the same as adding the +2 ability to a +2 shield). Overall, such an item costs more, not less than a normally enchanted weapon. I don't see that there is a problem here...

Adamantine does bypass DR, allow the weapon to sunder other enchanted weapons, render the weapon unsunderable by normal weapons etc. What's the justification for it not doing so in MM2? It costs significantly more than just making a +2 weapon - why should one of the primary benefits be stripped away? Are AMF's common enough that the ability to continue to provide a paltry +2 bonus to hits and damage is worth the ability to hit creatures with DR AND an additional 1000+gp?
 

Pets & Sidekicks

Remove ads

Top