Taren Seeker
First Post
Saeviomagy said:Going with a literal interpretation of the rules, as written in the PHB/MM/DMG
Adamantine does count as the +1 minimum that all weapons must have to be enchanted further. The passage which lists the minimum only says it must have a +1 enhancement bonus, not that that bonus must be a +1 magical enhancement bonus. Any enchantment added however, uses the FULL enhancement bonus to determine price (ie - adding a +2 ability to an adamantine shield will cost the same as adding the +2 ability to a +2 shield). Overall, such an item costs more, not less than a normally enchanted weapon. I don't see that there is a problem here...
K, I'm not going to get too into this with you as it's been argued way too often on the boards. kreynolds posted a bunch of links in another thread. The only thing I'll say about it is that it's a natural enhancement bonus, which is different from a regular one.
Adamantine does bypass DR, allow the weapon to sunder other enchanted weapons, render the weapon unsunderable by normal weapons etc. What's the justification for it not doing so in MM2? It costs significantly more than just making a +2 weapon - why should one of the primary benefits be stripped away? Are AMF's common enough that the ability to continue to provide a paltry +2 bonus to hits and damage is worth the ability to hit creatures with DR AND an additional 1000+gp?
If you were correct in the first section above then yes, adamantine would be a raw deal. But you're not, so it isn't.

And the MM2 just confirmed what the intent of a natural enhancement bonus was in the first place.
That's it! I'm done.
