Player's Favorite Sayings?

From a Twilight 2000 campaign- "slide in and ligt 'em up," basically means- sneak in, get detected and get in a really big gun battle. :lol:

Of course there are others.
 

log in or register to remove this ad


My players when I DM:
- A crow on the tree is looking at us?! It's suspicious!"

Myself when I just slew a creature:
- CLEEEEAAAAVE!!
 

Recently had a 1-shot adventure with a minotaur for a player character. The PCs rescued a cow that was under attack by twig-blights. The minotaur carries off the cattle in the direction of the barn (because it was injured and would likely need to recouperate).

I scratched my head for a second, unsure of what this lingering thought in my head was. Then I said, "You know... there's something odd about a minotaur carrying a knocked out cow over his shoulder and into a dark barn..."

And then it hit me what my mind wanted NOT to think about. It also hit everyone else in the group in the same moment. Laughter ensued, mockery of the DM followed.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Right now they love to call anything weird, "crazy world" after a couple of different psuedo-real dungeons they traversed. It's not even the group that had the adventure in the monster's foggy troll-ridden lower intestines either.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Player name: Nathan Smith, Character Name: Nat-han Smite, Paladin

Every once in a while they have to say his name in the drollest heroic manner possible just to anger me. Almost always to someone knightly or a paladin.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Because of one of my previous players, they started callying guides "gayds." Now just about any ranger or druid could end up with that nickname at some point.
 

every time i ask the dm about something in the game he replys: "i don't know"
now that i'm the dm and he asks me something about the game i say: "i know, but you don't" :p :lol: :) ;)

oh, and another thing i like to say when the others talk about spliting and going in diffrent ways: no, i stay with bruto, he's the one with the fireballs!
 
Last edited:

I've heard "It's a trick, get an ax!" more than a few times at our table.

For a while, we were on a little Finding Nemo kick. When treasure came along we'd imitate the seagulls with endless annoying repetitions of "Mine." "Just keep swimming," was also a favorite during an underwater adventure.
 

"eeejj, alles goed?"

(meaning "Hi, everything allright?")

Spoken in with a sarcastic tone. This comes from an evil nobleman PC in our group who had the nasty habit of torturing people (NPCs) to get the information from them.

He used to beat them to pieces, leave for a few minutes, with a grin on his face asking "eejjj, alles goed".

Everytime some force is needed to extract some information from an NPC we start with: "eejj, alles goed?" :]
 

My gang like to use a "goblintof" (In the sunless citadel, they encountered a couple of goblins brewing goblin liquor. One of these spilt the liquor on himself and when a torch got applied...). To get past a bugbear a bit further down, they picked up one of the dead goblins, doused him in liquor and used him as a molotov, euh goblintov....

The paladin at some point in the story loses his right hand (he's right handed!) He has a cap made to kover the stump and has his medalion of Kord fixed to the front of the cap. First time he used his stump to crack a villains skull, I describe how the medailion left an mark on the bad guy's forehead in the shape of Kord's sigil. Ever since he wants to Korderize all the bad guys
 

A couple of my faves...

"Get Ye Hence Vile Creature" - Taken from an early fantasy computer game whenever the cleric would turn undead.

"Take That You Fiend!!!" or "TTYF" - My term for casting Magic Missile, taken from the Tunnels & Trolls generic offensive spell from way back in the day.

"Grah Wheep Grah Nah Wheep Ninny Bon" - The Universal Greeting from Transformers the Movie. My character always states this when meeting the leaders of a new settlement.
 
Last edited:

The one that's made the most recent addition to our repertoire is "I'm not here to help you." Or, if we're feeling like being more obscure, "You must not have seen my business card."

[One of our players introduced us to the cancelled but surprisingly not terrible series "Miracles" (a much better show than its ad campaign and lackluster network support would indicate), where at one point the main character is admonished "We aren't here to help people," and he fires back with "Maybe we should put that on our business cards: 'WE ARE NOT HERE TO HELP YOU.'"]


Beyond that, we've got the old favorites:

"Think short-term" as the default reminder to people to use whatever charged items, one-shot items, or limited resources they've got NOW because losing means you'll never use them at all.

"How about the brick?" or "What if we crash a dump truck full of manure into a busload of prostitutes?" whenever people get sidetracked by a long what-if scenario while making plans, both from previous games where we wasted hours arguing over increasingly dumber options.

"Read your hand" or "You should write that on your hand" when people forget about one of their character's powers, from our last D&D game where the air genasi remembered one session too late that when he was trying to climb that wall and failed, he could have just levitated up there instead. That game was full of players holding one hand theatrically in front of their face and pretending to read something like "I-don't-breathe" or "I-can-turn-undead" slowly and methodically.

"It's soooooo saaaaaad," delivered in a high-pitched, sing-song voice whenever a great tragedy has been revealed.

"He's DREAMY..." whenever an NPC opponent is determined to be attractive to a PC. This was the most fun in a 7th Sea game where our Vodacce witch had the flaw of always being attracted to the wrong man.

"I sit in my dinghy," whenever you're holding an action. This isn't even ours, it's from an old Champions story we found on the net from a game where every hero except the Texan gunslinger could breathe underwater. Everyone else was duking it out below the waves, and each round the gunslinger's player would announce in a loud Texas drawl, "Ah sit in mah dingy and ah hold mah action."

"Don't taunt the bad guys," when the aforementioned bad guys then turn around and kick someone's ass really thoroughly. This comment is always followed by indignant complaints from the players who were taunting the bad guys, who usually add "Also, taunting worked really well that time we...uh...well, it helped when those guys....um....look, it's just FUN, okay?!" at the end.

"NPC dice" are what we call whatever the GM is rolling, if the rolls are really bad. Whenever the GM is rolling well, someone begs: "Please, use the NPC dice instead!"


And a few phrases I like have, sadly, fallen out of use:

"Way to notice things, Captain Noticey McNoticerson of the 'Look!' brigade," when someone just went all Captain Obvious on the group or when the party's Perception Whore rolls really badly. Took a long time to say, but lots of fun.

"INDEED!" when agreeing with an NPC, either delivered in the style of David Lo Pan from the movie "Big Trouble in Little China" or in the nasal style of Lord British from the opening movie to Ultima VII Part 2. (If the latter, you usually add "PUT IT ON THE TABLE.") Or sometimes you might say it like The Tick. Very versatile, but it ended up being overused.

"Quiz dice" and "Query dice" were the old way of referring to the NPC dice phenomenon, from a Gotham City game we played (using the Adventure! rules) where one of the Riddler's sidekicks, Quiz, kept rolling absurdly well while the other, Query, kept botching. Not enough of us were playing in that game for this to really establish itself.

--
obviously, we're a very in-joke and catchphrase-loving group
ryan
 
Last edited:

Pets & Sidekicks

Remove ads

Top