Again, I am advocating against suffering. Going through an unpleasant situation does not necessarily lead to suffering.
Not always. But you still shouldn't get to decide that for someone else. And... yeah, if they aren't enjoying the experience, they will have to suffer through it.
I said I do not think it is useful to assign blame. If making the situation someone's "fault" unfairly bothers you, I wonder why it doesn't bother you that Player 1 is being blamed for Player 2's emotions.
Again, no one is blaming Player 1 initially! We're blaming Player 1 for continuing with unwanted behavior after being made
aware of Player 2's feelings.
Imagine a group of five players. Player 2 doesn't like PC-on-PC romance, Player 3 doesn't like same-sex player-on-player romance roleplay which includes the GM in a number of pairings, Player 3 doesn't like remorseless slaughter of creatures for loot, Player 4 doesn't like moral justifications for using force against others, and Player 5 doesn't think violence should be glorified at all. Player 1 wants to play a little romance, a little adventure, a little of this, a little of that; they don't like scheming.
Again, no one is advocating that each person should be able to veto the full nature of the campaign for all players. Just, generally, have a stronger voice
where it concerns their own.
So in the above scenario? Those attitudes aren't ones I'd especially support. But the following, however, are much more what we are talking about:
-Player 2 doesn't want to be
involved in PC-on-PC romance
that they aren't interested in.
-Player 3 doesn't want to be
involved in same sex PC-on-PC romance.
-Player 3 doesn't want to personally be the one to kill enemies for loot.
-Player 4 doesn't want to personally use force against others.
-Player 5 doesn't want to be claim any glory from any battle they are involved in.
Now, those last three are pretty hard to handle in many games. Player 3 and 4 might build pacifistic characters who focus on healing/buffing their friends; or who use attacks that hinder but don't damage enemies; or who fight, but to subdue their opponents. As a whole, they will probably have a group that tries to avoid fighting where necessary, and rarely kills opponents unless they have no other choice.
Now, if you have a player that says, "I forbid anyone in our group from ever killing an enemy" - yeah, that's a problem, and not a reasonable thing to demand. But saying that you personally don't want to kill people, and will try and take captives where you can? I've seen plenty of players make that approach work.
there is no "universal law" that says Player 2 is allowed to glom onto an existing game and insisting the group change play styles. That's not a real social rule. That's like a football player joining a soccer club and picking up the ball.
And, again, no one has argued that someone should walk into a new game and demand they completely change their style of play. And yes, we've acknowledged that sometimes Player 2 should just leave the group if whatever bothers them is a core part of the experience. If I join a group, and am promptly told that a requirement of playing is having my PC sleep with other PCs whether I like it or not, I will gladly pick up my stuff and back away!
Do you really see no difference between "I don't want your PC to romantically pursue my own when I am not interested" and "I don't want this game to have any PC-on-PC romance"?
The position you are arguing for has been phrased as something along the lines of, "Any time you do something that makes someone uncomfortable, withdraw." But someone who simply stated that position would make some people uncomfortable. There is simply no way to square such a rule with logic. It's a "rule" based on very limited experiences. It makes no admissions of context.
Ok. I can't speak for everyone, but I certainly have never said that. I think most of us involved in this debate have had several posts indicating that: yes, there are times and places where Player 2 doesn't have the right to tell Player 1 how to act, and that yes, there are times when the actions that bother Player 2 are central enough to the game that the best option may be for Player 2 to leave.
And you know what? For myself, at least, I'm not trying to lay down any sort of "rule". I'm not worried about the legal issues of this. All I've been trying to say is, basically, how I would act, and how I would expect any decent person to act, in this sort of situation.
Look, context absolutely does matter. From the start, we've said that Player 2's request should be respected if it is reasonable.
And I think that is the core of the debate - there is no absolute definition to what is or is not reasonable. So Celebrim and others keep pulling back to the general debate, and insisting we can never make a general rule over whether Player 1 or Player 2 is the one who should back down.
Which is true - if Player 2's request is that all other PCs should give them all of the treasure, I don't think anyone in this thread would consider that a reasonable request.
And no one was ever trying to say that is the case. What we've said is that we expect, when someone does raise an objection, that there is a greater likelihood that it
is a genuine issue. And the person causing that should usually respect their friend's boundaries. I've focused on the specific example that sparked this - romantically pursuing the PC of an unwilling player - because that
is a situation where I feel Player 2 is absolutely in the right. And where I feel the response suggested by Lanefan - to respond by griefing the person who complained - is not one I'd like to see in any game I would ever play in.
I'm not sure what more to say. I feel like people are really starting to just talk past each other here, or getting pushed more and more to the extremes.
I think that in general, some topics are absolutely sensitive ones, and you probably want to clear them with the group before introducing them. (Rape, for example. Excessive brutality or horrific moral choices. Etc.) Even these limits may change from one group to the next.
Beyond that, I think people should in general be willing to stop behavior that bothers their friends, especially where it directly
involves someone. Whether in-game or out-of-game. If someone wants to have their PC pursue mine, and I say no, the appropriate response really should be to have them back off. If I find myself cramped into one corner of the table and ask if people can make some more space for me, it would be nice if they can do so. If someone keeps dropping their dice, and grabbing and using mine with cheeto-stained fingers without asking me, and I ask them to stop - or at least to clean their hands first - I think it would be reasonable for them to do so.
Now, this doesn't mean one is guaranteed these things will be possible. Maybe there just
isn't more room available at the table. If you are the only one who brought dice, you can't really avoid other people borrowing them.
But one would hope people would still make an honest effort to respect your wishes. Try and make as much space as they can. Try and remember dice next time. And not insist on an uncomfortable roleplaying experience for you if they can easily shift away from it.
This is not some universal rule or law or requirement. No one can force you to behave like this. But it is how I would try to act in such a situation, and how I would hope my friends would act as well.