Well, nothing in the example of unwanted PC on PC romance raises to level of a tort, true. But just because you can't get the courts involved doesn't mean it's ok.Not whether a player is allowed to intentionally inflict significant psychological harm on someone else. That is a different topic, and I hope we can all agree that that is not permissible.
Yes, a player can do that. But doing so may come with consequences. As with so many of the thing adults have to deal with in the real world, actions may have unintended consequences. Lanefan certainly didn't expect the thread to be about this, for example. Fortunately, all that's at stake is fun. If you're not having playing D&D with this group, maybe you find another. If you can't find another, maybe you can have fun doing something else.This is a thread about a player's ability to define their own character's existence. As I think has already been established, for the most part a player has the right to define their character's past and their attributes, within whatever parameters are agreed upon in the group. The question is whether another player can decide their PC is in love with this player's PC without their consent.
I'll play. (though I'm unfamiliar with Cain and Abel, not being a Bible-reading sort) (let's assume the heirloom sword has some enchantment, but not artifact-grade or anything)Let's turn it around a second. Can I declare that my character is your character's long lost older brother? I want to do a whole Cain and Abel sort of thing. Not only that, but, that family heirloom sword that you have? That's not really yours. You are honor bound to hand it over to me, thankyouverymuch.
Is this acceptable behavior?
If your "style of play" requires you to do things to other players that make them uncomfortable, absolutely it should change.
You are implying that D&D games all have to involve PC romance.
But let's do change the context, albeit in another way. The entire argument is similar to my saying that my character habitually steals from other PCs. Every night I try to steal their items, their weapons, and their armor.
It is never unreasonable for the other PCs to tell me to cut it out.
Certain topics are pretty much never ok
Again, I am advocating against suffering. Going through an unpleasant situation does not necessarily lead to suffering.
I said I do not think it is useful to assign blame. If making the situation someone's "fault" unfairly bothers you, I wonder why it doesn't bother you that Player 1 is being blamed for Player 2's emotions.
Imagine a group of five players. Player 2 doesn't like PC-on-PC romance, Player 3 doesn't like same-sex player-on-player romance roleplay which includes the GM in a number of pairings, Player 3 doesn't like remorseless slaughter of creatures for loot, Player 4 doesn't like moral justifications for using force against others, and Player 5 doesn't think violence should be glorified at all. Player 1 wants to play a little romance, a little adventure, a little of this, a little of that; they don't like scheming.
there is no "universal law" that says Player 2 is allowed to glom onto an existing game and insisting the group change play styles. That's not a real social rule. That's like a football player joining a soccer club and picking up the ball.
The position you are arguing for has been phrased as something along the lines of, "Any time you do something that makes someone uncomfortable, withdraw." But someone who simply stated that position would make some people uncomfortable. There is simply no way to square such a rule with logic. It's a "rule" based on very limited experiences. It makes no admissions of context.
By all means, try new things at the table. But, don't ram them down my throat please. If I say no, then that should be the end of it.
Let's turn it around a second. Can I declare that my character is your character's long lost older brother? I want to do a whole Cain and Abel sort of thing. Not only that, but, that family heirloom sword that you have? That's not really yours. You are honor bound to hand it over to me, thankyouverymuch.
Is this acceptable behavior?
-Player 2 doesn't want to be involved in PC-on-PC romance that they aren't interested in.
-Player 3 doesn't want to be involved in same sex PC-on-PC romance.
-Player 3 doesn't want to personally be the one to kill enemies for loot.
-Player 4 doesn't want to personally use force against others.
-Player 5 doesn't want to be claim any glory from any battle they are involved in.
Can I declare that my character is your character's long lost older brother? I want to do a whole Cain and Abel sort of thing. Not only that, but, that family heirloom sword that you have? That's not really yours. You are honor bound to hand it over to me, thankyouverymuch.
Is this acceptable behavior?
Generally speaking, I'm not going to approve a character concept that involves being a part of another player's background without consent of both parties.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.