I guess it's a good thing I didn't insist that, then.
Well, that was certainly how it seemed to read. Saying that someone's feeling of discomfort is an illusion, and that being uncomfortable will go away if they endure the experience... that certainly sounded like advocating they suffer through an unpleasant experience one some vague hope that it will improve.
I'm not there, I don't know. Further, I'm not sure that matters. What matters is that their preferences are being thwarted, which is essentially the same issue Player 2 is having.
Maybe this is the breakdown in disagreement here, but I just really don't see them as the same issue.
If Player 2 backs down, the result is that they have to sit through an unpleasant experience in the game. Potentially creating long term drama, and at the very least making the game less enjoyable for them, if not resulting in them dropping out entirely.
if Player 1 backs down... he keeps playing the game and has one roleplaying approach changed or removed. There should be plenty of entertaining roleplaying he should be able to engage in anyway. I just can't see the same consequences in place for him. If Player 1's enjoyment on the game is
genuinely tied to being able to romantically pursue an unwilling PC, then something about that seems very wrong to me.
sure, but that doesn't automatically mean Player 1 is at fault. I think it's reasonable to place the discomfort where it exists: in Player 2's perception of the situation. Is player 2's viewpoint a reasonable one, or are they asking for the game to be altered for unreasonable reasons?
I am having a lot of trouble resolving your claims of counseling with the sort of sentiments you are advocating. Yes, there could be unreasonable demands in some scenarios - we've discussed a number of them.
But the ones we've been focusing on are ones that I think someone's concerns are perfectly reasonable. I can think of any number of reasons why being pursued by another PC in-game could make someone uncomfortable, especially once they've made it clear they aren't interested.
Telling someone that their feelings don't matter, that they are an illusion, or are unreasonable... that if someone is in a situation that makes them uncomfortable, it is
their fault... that logic really, really bothers me.
So, if it's difficult to separate yourself from your character entirely, doesn't that mean that asking player 1 to edit their character's actions is essentially rejecting some part of them, and then asking the group to back up that rejection? Is that a good way to run a group? Just asking. "We held a vote; you're a creep." I'm just not sure about that.
Again, you can criticize behavior without making it a value judgement on the person responsible. If someone says a remark that I find offensive, I can point that out without claiming that they were intentionally trying to offend me.
I think we've made it pretty clear that the initial action of the player isn't a problem. Wanting to pursue PC-on-PC romance isn't being a creep. Insisting on your right to do so when someone asks you to stop? That's the problem point.
I also think its pretty extreme to depict this as 'rejecting some part of someone'. We're assuming that Player 1
isn't intending their character's behavior to mirror their own. But for Player 2, if they have a hang-up about being stalked, it can well be uncomfortable in character even if it isn't 'real'.
Tomayto, tomahto. Simply labeling the "instigator" and "responder" is laying blame where I don't think it's appropriate. Both players are instigated and responding to the situation.
No, sorry, that's nonsense. Player 1 took an action that caused the situation. That doesn't mean the situation is inherently bad, but he is undeniably the root cause of it.
If someone walks up to me and pushes me
, he's the cause. Whether I get upset or not, whether anything else results from this, he is responsible for shoving me.
Is that helpful?
"You, you there, expressing your personal preference. You are a bad person."
so if Player 2 objects, player 1 becomes a bad person. If they don't, Player 1 is not a bad person. Or maybe they are, and we just don't find out about it because they aren't challenged.
What? Are you even reading my post? He's a bad person because his response was to
be a jerk - to hassle his friend, spitefully kill off his character, and give his friend a hard time.
That's out entire point - wanting to try out PC-on-PC romance doesn't make someone a bad person. But if your 'personal preference' is to insist that romance has to happen even if the other party doesn't want it to? Or it's to respond to their request with petty and spiteful behavior? Yes, that's the point at which you aren't being a good person!
However, Player 1 is also entitled to set boundaries. "I don't wish this campaign to turn G-rated" is a reasonable limit, particularly when the players involved are older than eleven. Player 1 and Player 2 have equally valid boundaries they would like to set. If agreement cannot be reached, however, some compromise has to occur.
You keep changing the original scenario. Player 2 isn't insisting on a G-rated campaign. What he is requesting is that non-G-rated activities don't involve him without his desire for them!
Player 1 wanting to pursue relationships with NPCs or with Player 3 or 4? I don't think Player 2 is entitled to any expectation that they can reasonably ask him to stop that.
As presented in the original scenario, Player 2 insisted the behavior stop. Unless at least one other player makes the same insistence, Player 2 is stating a "must" that is actually only their personal preference. From the standpoint of the GM, the player who is not willing to roleplay is, by default, a problem. A player who is antagonistic is also a problem.
Again, the insistance is only relevant because the behavior is being directed towards Player 2!
If "you must be willing to be stalked" is a requirement for the game, then sure, it's Player 2's fault if they join the game and then complain about it. But I wouldn't be expecting that going into a standard D&D game, and not wanting to deal with that sort of behavior doesn't mean that I'm a "problem player" not "willing to roleplay".
And again - remember that it in most situations, this would be easy enough to handle in character. If Player 1's PC tried to initiate a romance with Player 2's PC, and Player 2's PC said no, that should be the end of the story. The issue here is one PC pursuing another, in secret, behind the scenes, in a way that makes Player 2 uncomfortable.
Maybe I do, maybe I don't. Sometimes people are uncomfortable with things they are not justified in asking other people not do do. Not to get too far afield, but I don't care how many people are uncomfortable if I play Vampire, or choose to marry someone of the same sex, or if someone breastfeeds their infant. Those people are simply expressing prerogatives they don't have.
In this type of situation, it's less likely to be so clear-cut, but I think there is room for Player 1 to say, "Hey, I'm just trying to roleplay here. Why is Player 2 making this personal?"
Because it was made personal for them! You made some real world examples, so let's try and directly compare them.
In the real world, if I see two men holding hands, I don't have any right to walk up to them, announce that this makes me uncomfortable, and that they need to stop this behavior.
But if someone else walks up to me - man or woman - and grasps my hand without my permission? Yes, that can make me uncomfortable, and yes, I should have the right to ask them to stop!
Now, what you seem to be arguing is that, because this takes place in-character, Player 2 should put aside any personal emotions or feeling they may have. That because they are roleplaying, they are 'forfeiting' the right to get upset over something that might bother them in the real world, like being stalked. And I don't buy that.
So basically, your argument is to call me a dick. If I'm Player 1, and I don't fold like a card when Player 2 complains about X, that makes me a dick.
That's... that's not what I said.
The goal of the game should be to try and make sure everyone is having fun. "Not having your PC pursue another PC who isn't interested" really isn't 'folding like a card' - it is respecting the wishes of your friend.
Now, you've tried to turn this argument around, and said that Player 1's desire to have this roleplaying element should be as equally valid as Player 2's desire to not be made uncomfortable. And... I simply disagree.
I can't imagine any reasonable person whose enjoyment of the game requires his character pursue another PC who isn't interested. You just shouldn't be that invested in your character. If an unrequited love is really absolutely central to your character concept, I can't imagine it would be all that hard to have it involve an NPC instead, or a different PC whose player is fine with it.
And asking you to make that change seems like much less of a burden than asking someone to ignore their feelings about the matter, or continue to play in a situation that makes them uncomfortable, or to leave the game if they don't like it.
I just don't accept that. I would rather have more Player 1s, who are willing to roleplay something, than Player 2s, who are erectings lots of barriers to very common, relatively safe emotions.
Maybe this is the heart of it. You've decided that these are 'very common, relatively safe emotions'. Who are you to decide that for Player 2?
The scenario we've been describing from the start is one in which Player 2 genuinely finds themselves being made uncomfortable by the situation. Not one in which they are arbitrarily trying to ruin Player 1's fun.
No, we're going with the idea that, for them, the situation isn't a safe and pleasant one. Maybe they've been in a bad break-up. Maybe the situation just feels too much like stalking. Maybe there are real-life relationships between people at the table and in-game romances put a strain on that. The fact that many people seem to find this plausible should probably give you some warning that your view of 'common and safe emotions' isn't universal.
I can be turned into a pile of writhing flesh, slowly losing my sanity as my very humanity erodes, but I can't deal with someone saying, "Don't you realize? I have always loved you!" I mean, seriously.
Seriously. Like I said, some topics are a lot harder to distance ourselves from. I have a friend who hates spiders. He has no problem with fighting a giant, man-eating spider in game, because its easy to recognize it as a fantasy creature. If a DM instead insisted on describing spiders creeping over his skin while he was tied up, and working their way into his mouth, his eyes, his ears? Yeah, I'm pretty sure he'd be profoundly disturbed by that.
And again, I don't think the situation we are talking about is someone walking up and declaring love for your PC. If that's the case, it really is easy enough to just say, "Sorry, not interested."
But if they keep pursuing you after that? Or if they hide their love from you, and instead secretly pursue you in the background? That's where the declarations of 'stalker' are coming into the picture, and yeah, that's something that can genuinely bother someone.
Seriously, I get that it doesn't bother you. But insisting that because of that, everyone else has to be ok with it also? That is their call to make, not yours.