Are you saying that "player rolls dice as he describes his action" means the GM was interrupted as a default?I have agree with [MENTION=6775477]Shiroiken[/MENTION] “The primary reason is to prevent the "dice determine everything" mentality that some players adopt” over @5eku “how does "the player rolled ahead" have any effect on the GM”.
Rolling ahead interrupts the dm while he is giving out information. The player nor the pc knows if a roll is needed. I even a player roll a knowledge check to determine the correct hallway to take. This is after I told the group to listen, take notes, and repeated the data dump three times. So he wanted a die roll to supersede what was a player choice.
Or being Snaky…
5ekyu “ The tall dark handsome strange tells of the tell tale heart in which ….
Jasper rolls, die hits the table. “That is 12 so 16 on insight so I know he is lying, 14 I going to use deception to shake him down for more money, 15 on sleight of hand to pick his pocket for the needed map, 12 on initiative and I ready my ray of frost if he has a higher initiative!”.
Or Jasper, “ the party enters the room, is 40 by 40 has statue of a dragon that appears, …..”
5ekyu dice hitting the table, “ I rolled a 15 so that is 20 on perception are there any secret doors?”
Jasper, “ to be really life like. In fact when 5ekyu starts to check the dragon statue for secret doors, the dragon drops the illusion. 5ekyu is surprise everyone else is not. Roll init. “
Bluntly wait until I the Dm have called for a roll. If you throw dice beforehand I will be calling for rerolling even if you guess correctly what roll I was going to ask for.
Are you saying no interruption happen except in the case of die rolling by players?
Are you establishing any actual tie between these two actions that make them happen together or just writing about how they could be done at the table together?
If the latter, what about gm calling for rolls leading to soda spills? That can be very disruptive and bring the whole game to a screeching halt.
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