Charlaquin
Goblin Queen (She/Her/Hers)
This, in particular, makes no sense to me. I cannot even fathom how a game can take place if the players are not allowed to ask questions.
Actions (which have goals and approaches) are preferable to questions.
“I draw on my familiarity with stonework to try and identify any distinguishing features of the local architecture” instead of “doI know anything about the local architecture with my stonecunning?” Or “I open every drawer in the desk looking for any keys” instead of “are there any keys in the desk drawers?” “I turn the doorknob to see if it opens” instead of “is the door locked?” “I apologize and ask him to remind me of his name” instead of “what was this guy’s name again?”
I’ve tried the “no questions, only actions approach” and it wasn’t for me, but it definitely has its merits. It grounds absolutely everything in terms of what is actually happening and what the characters are actually doing in the game world, and it insures the DM never has to assume an unstated action. For me it was more trouble than it was worth reminding my players to rephrase their questions in the form of an action their character performs to try to learn the answer. But it can be quite useful if your players are willing to get onboard.