Well... here is the story, the end result of this whole messed up situation.
As a GM, I've quit the game for these people, and I will not be returning.
Why?
Well, simply put, things got way out of hand before I could even try to fix it.
Here is what happened.
Sunday, we had the last battle for the adventure that I was running for the group. After they divided up the loot, it was time for the full moon to take place.
The player, who now that it was pointed out to me, is a power-gamer to the extreme, realized that I had every intention of having him turn on the party.
Reason? Very simple. He said that after he fails his roll and turns, he was going to head down to the temple, and slaughter the priestess that I had set up there.
I lost my temper and told him straight that it was not going to happen. I pulled out my Monster Manual, and pointed out the fact that when he undergoes the first change, he is a raving animal and will attack anyone around him, he won't remember who or what he is.
So, of course, he changed his plans. He told the group, consisting of 2 lawful good characters, one lawful neutral and one neutral good, and a chaotic good, what was going to happen to him.
So, instead of the players taking him down to the cleric to have him cured, they take him back to the dungeon and drop both him, and the other person, into 2 ten foot pit traps and leave them there, closing them up so they couldn't get out, and allow them to become were-rats.
Oh, and to top it off, the next thing that happened was that after they both failed, and turned, the next day, the ended up biting the rest of the party, so that all of a sudden, they have a pack of six were-rats.
I threw up my hands, and that was pretty much that. One player, decided that he was going to control my game, and basically said that there wasn't a damn thing I could do about it.
Again, I lost my temper, and said that if he was going to complain (which he did, about the treasure that they got from the adventure, which I have to admit was more than they were supposed to get), and moan about there being no adventure hooks (I told the group 3 seperate times, I needed to know if they were heading back to the small village, waterdeep, or the dungeon, so I could know which hook to use). He then called me a poor GM.
Of course, that got my dander up. I countered and told him straight that well... gee, what do you expect from a guy who's STILL LEARNING THE BLASTED GAME AND HAS ONLY RAN IT FOR 5 SESSIONS!! Mind you I used a hell of a lot stronger language than that.
He then proceeded to call me a Blankety blank GM who didn't even use the module as it was written (thus proving that he read it cover to cover, proving that he was a cheat).
So, with a hearty F-you, cheat, I left the group, not to return.
I should have seen the warning signs. The first sign was the guy who got me into the group. He told me that they had been playing for 3-4 years now and that he's the only one who happened to be left from any of them, and how that players would regularly quit, or be told to leave.
Now, as for a poor GM, what is worse, a first time GM (who had it thrust upon me with a total of ONE DAYS NOTICE), trying to do the game the proper way, and make it somewhat more challenging that it was to the party, and giving it some honest effort...
Or...
A GM who threw a KRAKEN at a group of 2nd level characters, every fight has been life or death, in one session alone killed six of the character (2 of them twice), and the last game we played, when we barely managed to take out the last bad guy, we ended up getting sickeningly powerful magic items (a plus 5 breastplate with 5 regen, a stone that cast miracle once per week, and a horn that cast heal once per day, and we're only SIXTH LEVEL!).
Sorry about the rant, but I am really choked about this, and I had to get it off my chest.
Chris