I said:
If you're playing in a Tolkien-esque setting, you don't just buy magic items -- but certainly someone might reward you with a magic item, or you might perform a favor for a magic item, or you might give a magic item in return for a favor, or whatever. Presumably someone forged the elf blade you're using, and someone else bought it, long before it ended up in the wight's burial mound you plundered. You just don't find magic shops lining the streets of Gondor. When your players say, "I want to buy a +4 longsword," you say, "No." There's no plausible way they'd "just" go out and buy one. If the halfling rogue says, "I want to sell my +4 mithril chain shirt; the wizard said it was worth a king's ransom," you say, "Exactly how do you plan on selling it?"
I don't think a house rule of "PCs can't just buy magic" equates to "my campaign ignores supply and demand!"
Patryn of Elvenshae countered, "Not agreed. Some people have, in fact, argued exactly this point," and cited National Acrobat's original point:mmadsen said:I don't think that anyone has said that no one would ever, under any circumstances, sell any magic item, even under commission, even for a non-pecuniary price.
I don't see that contradicting my point at all. He says that he doesn't let his players buy magic items. He doesn't say, no one in the game world can ever exchange anything magical under any circumstances.National Acrobat said:I'm old school, been playing DnD since 1979, and I have always been firm that players can't buy magic items. Without getting into the pros and cons of it, I never have and never will.
If you're playing in a Tolkien-esque setting, you don't just buy magic items -- but certainly someone might reward you with a magic item, or you might perform a favor for a magic item, or you might give a magic item in return for a favor, or whatever. Presumably someone forged the elf blade you're using, and someone else bought it, long before it ended up in the wight's burial mound you plundered. You just don't find magic shops lining the streets of Gondor. When your players say, "I want to buy a +4 longsword," you say, "No." There's no plausible way they'd "just" go out and buy one. If the halfling rogue says, "I want to sell my +4 mithril chain shirt; the wizard said it was worth a king's ransom," you say, "Exactly how do you plan on selling it?"
I don't think a house rule of "PCs can't just buy magic" equates to "my campaign ignores supply and demand!"