Charlaquin
Goblin Queen (She/Her/Hers)
Actually, several people have given examples of action declarations that would be perfectly valid in their games. Maybe if you spent more time reading the things we actually write instead of trying to win the argument, you’d have noticed them. I can dig up some quotes if you like.But, for the umpteenth time you STILL HAVEN'T GIVEN ME AN EXAMPLE OF WHAT THAT NARRATION COULD BE. It's easy enough to say, "I don't know what your character is doing" but, since I'm asking you REPEATEDLY for an example of WHAT CAN I DO? and you STILL refuse to answer, it become extremely frustrating.
So one more time, what narration can I do to determine if my paladin knows if a specific spell would affect a specific monster.
Everyone has avoided actually answering that question. Not one of you has managed in several posts now to actually answer a simple question.
Well, casting Protection from Evil and Good on the hobgoblins would certainly allow you to determine that casting Protection from Evil and Good will rout out the Intellect Devourers. Another one might be “I go to the arcane university and research Intellect Devourers to see if I can find out any techniques for routing them out,” though that’s not particularly helpful if you’re currently in combat with Intellect-Devoured hobgoblins. In Iserith’s game, you could probably do it with “I think back to my experiences when my village was attacked by Aberrants to try to remember how we dealt with the Intellect Devourers.” If you have other ideas, I am open to them.No, I have not determined that. That's what happened in MY GAME. But, I'm asking you, if I'm playing in YOUR GAME, when YOU ARE DMing, and I want to know if my paladin knows a piece of information, what can I do at the table to determine that?
That is certainly a way that you, as a DM can choose to use checks. At my table, and at many of our tables, checks are only used to resolve actions with uncertain outcomes. You don’t have to run it that way at your table. You don’t have to like that we run it that way at ours. But it’s pretty asinine to try to tell us that checks can be used that way when we’re telling you that, in our games, they can’t.See, I think this is largely the heart of the problem here. @iserith has molded the conversation around this idea that checks can only be made when there is significant risk of failure. But, that's not all checks can be used for. Checks, particularly things that aren't really actions like knowledge checks and Insight checks, are made when no one at the table can really answer a question. They are a neutral arbiter. I don't want to simply declare that I know this. I don't want the DM to tell me what I do or do not know. I want to use the mechanics of the game to determine that. I want that as a DM and as a player because the dice are entirely neutral.
Does your character know this information? Roll the dice and let's see shall we? And then we play from there. It's no different than "Can I hit the monster with my sword?" Well, roll the dice and let's see shall we? Or, "Can I parkour up this wall?" Again, let's roll the dice and see. The DM doesn't know the answer. The player doesn't know the answer. So, let's leave it up to the dice. The dice will tell us one way or the other.
You’re welcome to hold that opinion. Personally, I find it an extremely useful interpretation. Different strokes.This interpretation that ability checks can only be used for one thing, and one thing only - to determine the outcome of actions with significant risks in failure - is a very limited and limiting interpretation of how dice are used in the game.