iserith
Magic Wordsmith
I'll answer your question, but please go back and answer the real issue I brought up in the post of mine you just quoted.
What you established is insufficiently vague for adjudication in my view. It's like saying "I grapple the orc..." when there are 8 orcs surrounding your character. Which orc? Or, in the case of your offer, which life experiences are relevant to what you're trying to recall?
To answer your question: Yes, there are pros and cons to everything. Rarely is something universally better than something else.
The benfits I see in that approach are: it makes the game much more readable after the fact, it keeps the action focused in scene using more in game language.
I'm not sure what you mean by "readable." It's really more about being on the same page with the player as to what the character is trying to achieve and how so I can adjudicate fairly. This reduces misunderstandings and unfairness. I'll add to this below.
Now the cons I see are: It's not always easy to put into words overly general approaches to a goal. "I draw upon all my life experiences" is an approach but it's an approach that took a 14+ page thread for anyone to suggest this as the proper way to ask that question in your style. So while there may exist a simple way to phrase such an action in your game in your preferred style, it's not something that necessarily is going to be easy to come up with on the spot. (That's where the magic words criticism comes in. When I as a player convey something in the best language I can come up with on the spot but since I didn't phrase it exactly as you prefer then it's not possible).
If a player describes what they want to do and it's too vague to adjudicate in my estimation, then I'll just ask for clarification. The goal is to work toward not having to do that though. Or not do it very often.
But please note that I already covered where you could derive approaches for recalling lore - Chapter 7 of the PHB. So it's not like it's a great mystery and is available to anyone who has access to the Basic Rules. If a player has read that chapter or goes back to cross-reference it, what actions sometimes get what ability checks is all spelled out. I mentioned this to both you and Hussar upthread.
So I have one additional question for you on top of the, "isn't this implicit question the same dang thing". What cons do you see to your approach? What pros do you see to my approach?
I don't see any cons in this approach. It's simple and accessible and mitigates misunderstandings and unfairness. The only people who don't find it simple is adults who are used to asking to make ability checks. Old dogs, new tricks and all that. Kids and players new to RPGs seem to have no issue.
It also gets the player thinking about not rolling that fickle d20 if he or can avoid it and treating skill proficiency investment as insurance rather than a button to push. It also plays into the "middle path" method (DMG, p. 236) wherein the DM "can encourage your players to strike a balance between relying on bonuses and abilities and paying attention to the game and immersing themselves in its world."
And as far as your approach for handling this as a DM goes - if that's what you mean - I don't actually know what it is. I only know that you've given an example of a player describing what he or she wants to do in the context of my approach and I've told you that to me it is insufficiently vague. It has the look of someone trying to pay lip service to the requirement of stating a reasonably specific approach rather than someone who embraced it as an opportunity to expound upon the character's background while seeking additional information or verification of the player's assumption.
Thanks for answering my questions in any case. I appreciate it.