Olive said:
just so people know, the stats presented are the characters stats AFTER half-orc mods are taken into account.
so there's no way that he could have had a 20 str (concrete buddha)
I also took this into account.
mo---
Str 18
Dex 18
Con 8
Int 10
Wis 14
Cha 9
I which converts back to an unmodifed 18, 16, 14, 12, 11, and 8.
Unless Half-Orcs get a Dexterity bonus in your world, I took the 18 from Dex and stuck it into Str instead.
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Christian---
With the flurry of blows ability and the improved secondary attack progression, you get to launch a lot more melee attacks than most other characters, and the Strength bonus applies its full value to every one of those attack and damage rolls.
Bingo! Monks effectively have a superior version of ambidexterity/TWF, which high Dex/Wis monks seldom use to full effectiveness.
Spring Attack is the exact wrong feat for a high strength monk, as your power lies within the full attack action.
And if you really need to do damage from far away: 1) your casters aren't doing their job, and 2) use the most underrated weapon, the javelin. Just carry them and huck them in the first round of combat.
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Don21584---
It's irrelevant to utilize a class's most useful ability score? Then why are there so many Rogue's with high Dex, and Barbarians with high Str?
This bothers me. For two reasons:
1) A Monk is not a single-role class like a Barbarian.
A Barb is a tank. That's about it. A Monk can be a scout, skirmisher or tank.
2) A Rogue's most useful stat is not necessarily Dex, as a Rogue is a multi-role class.
A Rogue can be an effective human relations expert (Cha), tank (Str/Con), or skills fiend (Int). All of these are effective alternatives to the high Dex rogue. To say otherwise is to make a generalization that all Rogues must be high-dexterity-weapon-finesse-archer-scouts or else they are not effective characters, an idea I will happily disagree with.
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