Yup, and using rules for social situations means it's an actual chargen-level choice to be good at it, not a charming-player-level thing; how much that will matter will vary by table, of course.I've never really agreed with that philosophy. Social situations in game can use rules just as much as combat does. The stakes certainly can be just as high. If you're going to gamify social skills (which I think a lot of us do) ending it there is confusing and unrealistic, especially if PCs and NPCs for some reason follow different rules.