Talk about a lack of imagination on part of the DM.![]()
I'm pointing out the artificiality of the examples (or the hollowness of your games I guess).
Mod Note:
Both of you are making this personal and insulting.
So, both of you are done in this thread.
Talk about a lack of imagination on part of the DM.![]()
I'm pointing out the artificiality of the examples (or the hollowness of your games I guess).
Agreed, and I would take this one step further and say that these must be exaggerated for the sake of the game or genre.I don't think we disagree about game-level stuff.
I'd be inclined to say that in the majority of fiction, regardless of genre or medium, something is being exaggerated in some way.
Ah, sorry. I have access to and use several more detailed language systems from 3pp (there's a great one in Gate Pass Gazette for Level Up) that I feel do a better job of modeling this area.Last paragraph. Languages don't work in most D&D settings the way they do in the real world.
OOh okay that got me thinking about my most recent campaigns (in reverse order from latest to oldest from memory):*Seriously, am I the only one who does this in my campaign? I didn't think it was that far out that at some point you're going to find yourself in an area cut off from the PC's origin locale.
No worries. I have access to ways to model this area, too, I just figured it was easier to write the setting to fit 5e's rules than to rewrite the rules.Ah, sorry. I have access to and use several more detailed language systems from 3pp (there's a great one in Gate Pass Gazette for Level Up) that I feel do a better job of modeling this area.
The three campaigns I've run for 5e, in my homebrewed setting ...OOh okay that got me thinking about my most recent campaigns (in reverse order from latest to oldest from memory):
- PCs from Faerun end up in Falkovnia, a Domain of Dread
 - PCs start off as prisoners in Avernus, escape and end up in an unfamiliar region of the Sword Coast
 - PCs have travelled to a frontier village near a mega dungeon (ie, far away from their homes)
 - PCs are ancient greeks who get shipwrecked and end up on Monster Island with no immediate way back
 
...okay you're not the only one
The setting is more important to me than the ruleset, so I make sure the rules can model the setting as closely as I can practically manage.No worries. I have access to ways to model this area, too, I just figured it was easier to write the setting to fit 5e's rules than to rewrite the rules.
Oh mine weren't twists, they were in the campaign pitches. But each time I had new players so I had to be vigilant about their background choices and such to make sure that they weren't wasting their time, right?Apparently I don't do those sorts of "twists" in my campaigns.
Different priorities, of course. I generally am happy to write a setting that works with the expectations of the game (ruleset) I want to run.The setting is more important to me than the ruleset, so I make sure the rules can model the setting as closely as I can practically manage.
Yeah, if you're going to do that sort of thing, you need to get some player buy-in. Less than a twist-centric campaign, I think, but some; and making sure no one picked a background that'd just get nuked seems like a way to make that easier.Oh mine weren't twists, they were in the campaign pitches. But each time I had new players so I had to be vigilant about their background choices and such to make sure that they weren't wasting their time, right?