D&D 5E (2014) Playtest 7 and video premieres Sept 7th 11am Central.


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counter spell
it's mindfull of your target.

To close to dispel magic.

It isn't dispelling a spell, but interrupt a creature casting a spell, so it now affects the target.

So the spellcaster is the target, and it is a saving throw the target makes.... which means higher cr monsters will be harder to counter.

Counter spell no longer waists the spell slot.
Hmmm. I kinda liked the "Do I upcast counterspell to make sure that spell is countered, or do I risk the spellcasting ability check?" minigame. Counterspell as it is written is overpowered for sure, but I don't know if I like it being reduced to a Con save either. Especially since this means bosses can spend Legendary Resistances to force through counterspells (maybe that's a good thing? I dunno.)

Of course, they have to stop the nonsense where NPC statblocks have their main "magical" abilities be uncounterable for any of this to matter.
 

Hmmm. I kinda liked the "Do I upcast counterspell to make sure that spell is countered, or do I risk the spellcasting ability check?" minigame. Counterspell as it is written is overpowered for sure, but I don't know if I like it being reduced to a Con save either. Especially since this means bosses can spend Legendary Resistances to force through counterspells (maybe that's a good thing? I dunno.)

Of course, they have to stop the nonsense where NPC statblocks have their main "magical" abilities be uncounterable for any of this to matter.

Yeah this may be the focus of my feedback this time. Its a minigame that I think needs to exist. (Blue Mage for life! :D)
 


Love it so far, the Sorcerer and the Fighter are greatly improved and look a lot more fun to play. Warlock's Boons as Invocation is also a nice idea. World Tree Barbarian looks really cool and the Brawler Fighter, while not really powerful, looks stupid fun.
 

Hmmm. I kinda liked the "Do I upcast counterspell to make sure that spell is countered, or do I risk the spellcasting ability check?" minigame. Counterspell as it is written is overpowered for sure, but I don't know if I like it being reduced to a Con save either. Especially since this means bosses can spend Legendary Resistances to force through counterspells (maybe that's a good thing? I dunno.)

Of course, they have to stop the nonsense where NPC statblocks have their main "magical" abilities be uncounterable for any of this to matter.
My preferred solution is to always require a check, and give it disadvantage if the spell being countered is higher level.
 


I wonder if the subclass of the world tree will appear in Planescape, and if this will work like a mixture of wood elemental plane and also transitional plane to travel.

Really when there is a new playtest, I am more interested into new PC species.

When a new playtest about age of advanced technology?
 


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