Vikingkingq
Adventurer
Porting an idea I had about the 4E Monk over on Reddit, what do people think about these improvements to the playtest 6 version?
- The Elementalism cantrip could be significantly improved, much closer to Gust, Control Flames, Mold Earth, and Shape Water rolled together. That feels a lot more "bendery" than the current version and gives the 4E some utility that's often lacking in the Monk's kit. Heck, make it a 4E exclusive if you're worried about it becoming a must-pick for other spellcasters.
- I could certainly see minor riders added to your elemental damage as a way to make it more evocative without overly straining the power budget: Cold damage could slow a target by 5ft, Fire damage could ignite flammable objects, Lightning could add 5ft to your pull, "Earth" could make a square difficult terrain.
- Finally, I've never liked Acid as the fourth element type. It's not very evocative of "Earth" as a concept. Magical Bludgeoning is a bit clunky as a name, but it's how spells like Earth Tremor, Erupting Earth, Bones of the Earth, etc. represent "Earth damage."