Wizards of the Coast
First Post
Letâ??s check in with Mike to see where things are and where things are going with the playtest.
Read Playtest Update on D&D Insider here!
Read Playtest Update on D&D Insider here!
Remember healing surges?There are still a lot of issues with the Hit Die mechanic, cleric healing, and death and dying. I’d like to create a simple, easy, scalable mechanic that tackles these issues.
When he says he wants to address healing, it worries me--it almost sounds like he says that players have too much healing, and that's making combat less dangerous. No, the reason combat isn't dangerous is simply because monsters cannot reliably hit a player. It should take multiple hits to bring a player down, there aren't very many people who want to see their character hit the floor with a single die roll, I think. It's just monsters aren't very likely to get multiple hits because of low accuracy. More importantly, the tension I like to see in combat is often created by HP totals going up and down mid-fight, which is only possible if there is enough healing to go around. There's that tension in the moment where someone drops, but the cleric just barely manages to get them back on their feet before they die. I think both higher HP and higher monster damage/accuracy would help me regain this feel.
Remember healing surges?
But how can healing surges or some alternative be made more acceptable by the broader D&D players?
Hmm, I don´t know, if your analysis is any better.My overall reaction is *sigh*.
I honestly think that the designers need to spend periods of contemplation in which they don't read any feedback. So many of the comments aren't constructive, but rather 'change this to how it is in this edition, I like that more'. We'll never find any compromises, any novel solutions, if we just flip back and forth between 3E and 4E.
On Wizard hitpoints he suggests they might get some more, when the real problem is the balance of HP/damage across the whole system right now. So many people don't want strict daily spellcasting, so they're throwing out the tradition to encompass every possible casting method into one class - what a mess that is going to be. On the flip side, there's the blind acceptance of expertise dice as *the* solution for the Fighter - no sign of a unified mechanic for physical combat, no caution that maybe people would have been excited by *any* system that wasn't just hit and repeat.
And that last section? Good god that's terrible analysis. Is there a correlation between those that think there are too few HP and those who think monsters are too weak? They seem like consistent desires to me, getting hit a bit more often but not going down in one hit. That sort of tension sucks. Losing half your HP in one hit, that seems about right to me.
I'd love to have the survey numbers to play with. WotC have shown consistently poor mathematical ability, and they should really be accounting for the types of players answering the surveys. For instance, if 90% of respondents prefer 4E over any other edition, and 60% of respondents want healing surges, you've got to be wary of bias - that is, if you truly want to recapture some of the old player base.