Herzog
Adventurer
After reading through the allowed books in my DragonLance campaign for the umpteenth time and coming up empty, my DM allowed me to write my own prestige class.
Before presenting it to him, I thought it best to present it here first for critique, both for the strength of the prestige class and to see whether I missed something.
Before describing the PrC itself, I should provide the following information:
Reorx is the God of (among other things) Crafting in the DragonLance campaign setting.
My character can already qualify or can qualify after the next level for all the hard requirements. I expect a nice (solo or group) sidequest for the discovery of the ritual.
The described PrC is heavily based on the Battlesmith from Races of Stone, but focusses more on crafting instead of half-way between combat and crafting.
Last but not least: This PrC is targeted at characters with little or no spellcasting ability, who want to do more with the Craft rules, and stuck in a campaign with little or no downtime in which to use Crafting.
Chosen of Reorx
Where worshippers of various deities spend their time in temples, hold services and perform sacrificial rituals, the followers of Reorx pay hommage to their diety by performing their day to day actions. The tailor, the smith and the carpenter all honour Reorx by crafting and creating, repairing and adjusting the mundane, all in the name of Reorx.
Even when on the road, away from the more cumbersome tools of his craft, the artisan's mind focusses on Reorx when repairing his shield, carving a small wooden doll for a child, or carving a whistle for a friend.
In this day to day exchange of love for the craft between the artisans and Reorx, there is no room for eloquent prayers, drairy rituals or the offering of food or items.
But sometimes, Reorx finds a wandering craftsman, away from his people and his tools, who through circumstances beyond his control can not perform the crafts he loves so much, and takes pity.
To these, Reorx sends a message, to give them support in their plight, and to remind them Reorx is still there for them.
This message is personal, and only the target of the message can understand it is there for them, and that it is from Reorx.
In most cases, this is where it ends. The artisan's spirits are lifted, and he carries on, reminded of the fact that he is, and always will be, a craftsman in the eyes of Reorx, no matter his circumstances.
However, sometimes the artisan will take the message as a sign of something more, and become a more devout follower of Reorx. For these few, Reorx opens up his forges, and allows them to craft where they can not, and enhance what they could not. And they are called the Chosen of Reorx.
Requirements:
Alignment: any Neutral.
Skills: Craft(any) 10 ranks, Appraise 5 ranks, Knowledge(Arcana) 5 ranks, Spellcraft 5 ranks.
Feats: Skill Focus(Craft(any))
Special: Must be a follower of Reorx.
Special: Must discover the ritual to enter the Forges of Reorx.
Special: Must be able to use Detect Magic as a spell or spelllike ability
Class Abilities:
Appraise Magic Item: At first level, Chosen of Reorx gain the Appraise Magic Item feat as a bonus feat.
Spell Progression: A Chosen of Reorx has a special spell progression: A Chosen of Reorx with the Steal Spell ability may add his Chosen of Reorx level to his levels in Spellthief (or other class that provides this ability) to determine the maximum level and amount of spells he may 'store' using his Steal Spell ability. He can use these higher level spells ONLY to craft items (in other words, he can't cast them). A Chosen of Reorx with the Steal Spell Effect may also add his Chosen of Reorx level to his Spellthief (or other class that provides this ability) level to determine the maximum caster level of a spell effect he may steall.
A Chosen of Reorx with a spellcasting class may add his Chosen of Reorx level to his spellcasting class to determine the highest level spells he could learn and/or prepare. He may continue to learn and/or prepare spells, but may use them ONLY to craft items (in other words, he can't cast them). A Chosen of Reorx with a Reserve Feat may also use these spells to power a Reserve Feat.
Craft Alchemy(ex): For the purpose of crafting Alchemical items, the Chosen of Reorx is considered a spellcaster.
The Forges of Reorx (sp): Once each day, the Chosen of Reorx can enter the Forges of Reorx. He does this by surrounding himself with the tools and materials needed to craft a specific item, and performing the appropriate ritual. The Follower of Reorx then seems to enter a meditative trance, which can last for up to one hour. Observant onlookers will notice the amount of raw materials slowly diminishing. After one hour, the Follower of Reorx automatically comes out of the trance, after which he is Fatigued. For during that hour, he has been working in the Forges of Reorx. That hour of meditation is equivalent to a week of crafting using the normal crafting rules, with the following exceptions: If his craft attempt fails, all materials used in the creation process are lost.
If the Follower of Reorx is disturbed during his meditation, he must make a Fortitude save against the same DC as the Craft DC he was attempting. If he fails, he is Exhausted when he (forcibly) leaves the trance. For every ten minutes spend in meditation, he may make a craft check as when calculating craft progress by day. Again, a failed check means all materials are lost.
It takes 8 hours of rest to no longer be Fatigued, or to reduce Exhausted to Fatigued. This fatigue can not be magically removed.
A Chosen of Reorx can not enter the Forges of Reorx when he is already fatigued. (meaning he cannot enter the forges the day after being disturbed in his trance and failing his Fortitude Save, since the 8 hours of rest can only reduce his Exhausted state to Fatigued).
Secrets of the Forge (ex): Starting at second level, the Chosen of Reorx gains insight into the crafting of magic items. For the purpose of minimum caster level (as is the case for magic weapons and armor), the caster level of the Chosen of Reorx is considered 2 times his Chosen of Reorx class level. (Meaning he can craft +1 weapons and armor at lvl 2, and +5 weapons and armor at lvl 8). A Chosen of Reorx cannot Forge Rings until he has reached seventh level.
He can only make use of the Secrets of the Forge in the Forges of Reorx. Crafting magic items this way has the following special rules:
Materials: As is normal with magic items, both mundane and 'special' components need to be present when you enter the trance.
XP Cost: As is normal with magic items, both XP for the creation and XP required to 'cast' required spells is lost when you craft the item.
Spells: You must have a required spell available when you enter the trance.
Crafting Progression: Unlike normal magic item creation progression (1000 gp per day) your crafting progression is your skill roll x the crafting DC in gp for an entire hour of trance. If your trance is interrupted, calculate progression per 10 minutes in silver pieces. You cannot craft more than 1 magic item during a trance.
Craft Potion: Uses the Craft(alchemy) skill. The craft DC is 25+spell level.
Craft Weapon: Uses the Craft(weaponsmithing) or Craft(bowmaking) skill. The Craft DC is 25+weapon bonus. (see DMG table 7-9 for weapon bonus specification)
Craft Armor: Uses the Craft(armorsmithing) skill. The Craft DC is 25+armor bonus. (calculated similarly to weapon bonus).
Craft Tools: Uses the Craft(blacksmithing) skill, or another Craft skill if deemed more appropriate. The Craft DC is 25+item bonus (the bonus the item will provide). If the item has another function than providing a bonus, the Craft DC is 25+(Base Price)/1000.
Craft Wondrous Item: DM sets the craft skill(s) appropriate for the item. The DC is 25+(Base Price)/1000
Craft Scroll/Rod/Staff/Wand: These items are so inherently magical, they fall outside the abilities of even the Chosen of Reorx.
Forge Ring: Uses Craft(gemcutting), Craft(metalworking) etc. where deemed appropriate. The Craft DC is 25+(base price)/1000.
Grace of Reorx: At fourth level, Reorx recognizes failures in crafting as resulting from attempts by the Chosen to rise above himself. Only the extra materials are lost when failing a craft check. (example: when creating or improving magic armor, the masterwork or magic armor is not destroyed when you fail a craft check).
Special Note regarding DragonLance: The crafting progression rules above are calculated in gold pieces (gp), silver pieces (sp) and (for mundane crafting per day) copper pieces (cp) to allow ease of reference against the Core Rules. Substitute the equivalent monetary value in steel pieces etc. to arrive at the DragonLance prices.
Hit Die:d6
Skills: Appraise, Craft, Knowledge (arcana), Knowledge (religion), Spellcraft
Skillpoints: 4+Int bonus per level
Before presenting it to him, I thought it best to present it here first for critique, both for the strength of the prestige class and to see whether I missed something.
Before describing the PrC itself, I should provide the following information:
Reorx is the God of (among other things) Crafting in the DragonLance campaign setting.
My character can already qualify or can qualify after the next level for all the hard requirements. I expect a nice (solo or group) sidequest for the discovery of the ritual.
The described PrC is heavily based on the Battlesmith from Races of Stone, but focusses more on crafting instead of half-way between combat and crafting.
Last but not least: This PrC is targeted at characters with little or no spellcasting ability, who want to do more with the Craft rules, and stuck in a campaign with little or no downtime in which to use Crafting.
Chosen of Reorx
Where worshippers of various deities spend their time in temples, hold services and perform sacrificial rituals, the followers of Reorx pay hommage to their diety by performing their day to day actions. The tailor, the smith and the carpenter all honour Reorx by crafting and creating, repairing and adjusting the mundane, all in the name of Reorx.
Even when on the road, away from the more cumbersome tools of his craft, the artisan's mind focusses on Reorx when repairing his shield, carving a small wooden doll for a child, or carving a whistle for a friend.
In this day to day exchange of love for the craft between the artisans and Reorx, there is no room for eloquent prayers, drairy rituals or the offering of food or items.
But sometimes, Reorx finds a wandering craftsman, away from his people and his tools, who through circumstances beyond his control can not perform the crafts he loves so much, and takes pity.
To these, Reorx sends a message, to give them support in their plight, and to remind them Reorx is still there for them.
This message is personal, and only the target of the message can understand it is there for them, and that it is from Reorx.
In most cases, this is where it ends. The artisan's spirits are lifted, and he carries on, reminded of the fact that he is, and always will be, a craftsman in the eyes of Reorx, no matter his circumstances.
However, sometimes the artisan will take the message as a sign of something more, and become a more devout follower of Reorx. For these few, Reorx opens up his forges, and allows them to craft where they can not, and enhance what they could not. And they are called the Chosen of Reorx.
Requirements:
Alignment: any Neutral.
Skills: Craft(any) 10 ranks, Appraise 5 ranks, Knowledge(Arcana) 5 ranks, Spellcraft 5 ranks.
Feats: Skill Focus(Craft(any))
Special: Must be a follower of Reorx.
Special: Must discover the ritual to enter the Forges of Reorx.
Special: Must be able to use Detect Magic as a spell or spelllike ability
Class Abilities:
Appraise Magic Item: At first level, Chosen of Reorx gain the Appraise Magic Item feat as a bonus feat.
Spell Progression: A Chosen of Reorx has a special spell progression: A Chosen of Reorx with the Steal Spell ability may add his Chosen of Reorx level to his levels in Spellthief (or other class that provides this ability) to determine the maximum level and amount of spells he may 'store' using his Steal Spell ability. He can use these higher level spells ONLY to craft items (in other words, he can't cast them). A Chosen of Reorx with the Steal Spell Effect may also add his Chosen of Reorx level to his Spellthief (or other class that provides this ability) level to determine the maximum caster level of a spell effect he may steall.
A Chosen of Reorx with a spellcasting class may add his Chosen of Reorx level to his spellcasting class to determine the highest level spells he could learn and/or prepare. He may continue to learn and/or prepare spells, but may use them ONLY to craft items (in other words, he can't cast them). A Chosen of Reorx with a Reserve Feat may also use these spells to power a Reserve Feat.
Craft Alchemy(ex): For the purpose of crafting Alchemical items, the Chosen of Reorx is considered a spellcaster.
The Forges of Reorx (sp): Once each day, the Chosen of Reorx can enter the Forges of Reorx. He does this by surrounding himself with the tools and materials needed to craft a specific item, and performing the appropriate ritual. The Follower of Reorx then seems to enter a meditative trance, which can last for up to one hour. Observant onlookers will notice the amount of raw materials slowly diminishing. After one hour, the Follower of Reorx automatically comes out of the trance, after which he is Fatigued. For during that hour, he has been working in the Forges of Reorx. That hour of meditation is equivalent to a week of crafting using the normal crafting rules, with the following exceptions: If his craft attempt fails, all materials used in the creation process are lost.
If the Follower of Reorx is disturbed during his meditation, he must make a Fortitude save against the same DC as the Craft DC he was attempting. If he fails, he is Exhausted when he (forcibly) leaves the trance. For every ten minutes spend in meditation, he may make a craft check as when calculating craft progress by day. Again, a failed check means all materials are lost.
It takes 8 hours of rest to no longer be Fatigued, or to reduce Exhausted to Fatigued. This fatigue can not be magically removed.
A Chosen of Reorx can not enter the Forges of Reorx when he is already fatigued. (meaning he cannot enter the forges the day after being disturbed in his trance and failing his Fortitude Save, since the 8 hours of rest can only reduce his Exhausted state to Fatigued).
Secrets of the Forge (ex): Starting at second level, the Chosen of Reorx gains insight into the crafting of magic items. For the purpose of minimum caster level (as is the case for magic weapons and armor), the caster level of the Chosen of Reorx is considered 2 times his Chosen of Reorx class level. (Meaning he can craft +1 weapons and armor at lvl 2, and +5 weapons and armor at lvl 8). A Chosen of Reorx cannot Forge Rings until he has reached seventh level.
He can only make use of the Secrets of the Forge in the Forges of Reorx. Crafting magic items this way has the following special rules:
Materials: As is normal with magic items, both mundane and 'special' components need to be present when you enter the trance.
XP Cost: As is normal with magic items, both XP for the creation and XP required to 'cast' required spells is lost when you craft the item.
Spells: You must have a required spell available when you enter the trance.
Crafting Progression: Unlike normal magic item creation progression (1000 gp per day) your crafting progression is your skill roll x the crafting DC in gp for an entire hour of trance. If your trance is interrupted, calculate progression per 10 minutes in silver pieces. You cannot craft more than 1 magic item during a trance.
Craft Potion: Uses the Craft(alchemy) skill. The craft DC is 25+spell level.
Craft Weapon: Uses the Craft(weaponsmithing) or Craft(bowmaking) skill. The Craft DC is 25+weapon bonus. (see DMG table 7-9 for weapon bonus specification)
Craft Armor: Uses the Craft(armorsmithing) skill. The Craft DC is 25+armor bonus. (calculated similarly to weapon bonus).
Craft Tools: Uses the Craft(blacksmithing) skill, or another Craft skill if deemed more appropriate. The Craft DC is 25+item bonus (the bonus the item will provide). If the item has another function than providing a bonus, the Craft DC is 25+(Base Price)/1000.
Craft Wondrous Item: DM sets the craft skill(s) appropriate for the item. The DC is 25+(Base Price)/1000
Craft Scroll/Rod/Staff/Wand: These items are so inherently magical, they fall outside the abilities of even the Chosen of Reorx.
Forge Ring: Uses Craft(gemcutting), Craft(metalworking) etc. where deemed appropriate. The Craft DC is 25+(base price)/1000.
Grace of Reorx: At fourth level, Reorx recognizes failures in crafting as resulting from attempts by the Chosen to rise above himself. Only the extra materials are lost when failing a craft check. (example: when creating or improving magic armor, the masterwork or magic armor is not destroyed when you fail a craft check).
Special Note regarding DragonLance: The crafting progression rules above are calculated in gold pieces (gp), silver pieces (sp) and (for mundane crafting per day) copper pieces (cp) to allow ease of reference against the Core Rules. Substitute the equivalent monetary value in steel pieces etc. to arrive at the DragonLance prices.
Hit Die:d6
Skills: Appraise, Craft, Knowledge (arcana), Knowledge (religion), Spellcraft
Skillpoints: 4+Int bonus per level
Code:
Level BAB Fort Ref Will Special
1 +0 +2 +0 +0 Appraise Magic Item, Spell Progression, Craft Alchemy,
Forges of Reorx
2 +1 +3 +0 +0 Secrets of the Forge: craft +1 weapons and armor,
craft wondrous item, craft potion
3 +2 +3 +1 +1 Secrets of the Forge: craft +2 weapons and armor
4 +3 +4 +1 +1 Grace of Reorx.
5 +3 +4 +1 +1 Secrets of the Forge: craft +3 weapons and armor
6 +4 +5 +2 +2 Secrets of the Forge: craft +4 weapons and armor
7 +5 +5 +2 +2 Secrets of the Forge: Forge Ring
8 +6 +6 +2 +2 Secrets of the Forge: craft +5 weapons and armor
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