jgsugden
Legend
There are two advantages in overrun: The target can't avoid you knocking him over (if you so choose) and the +4 to overrun checks.
The first advantage is of little use. Where it can be useful is in situations where you want the person you are overruning to end up prone - either so that he'll provoke AoOs from other allies as he stands up or becuase you want to limit his mobility for a round.
The second advantage, +4 to overrun checks, is important any time you want to get past a front line opponent to get to the defenseless target behind the front lines and the front line opponent doesn't want to let you past. The +4 bonus is an awfully big bonus on these checks. It is the equivalent of a +8 bonus to strength. If the odds were even before applying the bonus, they move fairly significantly in your favor once you apply the bonus.
Is this a feat that everyone should have? No. I wish there were no 'must have' feats out there. 'Must have feats' should be class abilities instead of feats. But this is a feat that is useful in the right hands at the right time.
As a side note, it makes an excellent partner to the expert tactician feat, allowing you to get past front line opponents and get an attack in on those flat-footed back row spellcasters before they can get their spells off.
The first advantage is of little use. Where it can be useful is in situations where you want the person you are overruning to end up prone - either so that he'll provoke AoOs from other allies as he stands up or becuase you want to limit his mobility for a round.
The second advantage, +4 to overrun checks, is important any time you want to get past a front line opponent to get to the defenseless target behind the front lines and the front line opponent doesn't want to let you past. The +4 bonus is an awfully big bonus on these checks. It is the equivalent of a +8 bonus to strength. If the odds were even before applying the bonus, they move fairly significantly in your favor once you apply the bonus.
Is this a feat that everyone should have? No. I wish there were no 'must have' feats out there. 'Must have feats' should be class abilities instead of feats. But this is a feat that is useful in the right hands at the right time.
As a side note, it makes an excellent partner to the expert tactician feat, allowing you to get past front line opponents and get an attack in on those flat-footed back row spellcasters before they can get their spells off.