Rel said:
Nobody is saying that it is "forbidden", just that 3E D&D may be less suited to a low fantasy style campaign than some other system, unless you want to make some rather significant changes.
I dont not think that monkey gripping is what makes a campaign "fantasy-like". And I'm not talking about playing a low fantasy campaign either. I just think that the whole part of D&D that can be understood IRL could be applied to D&D. In our current example, the fact that a greatsword couldn't be wield in one hand because it's too long.
I'd also point out that you said in your first post in this thread:
"I think it's a silly unbelievable feat that shouldn't have been printed. I don't know nor care if it's balanced or not. It a stupid concept."
Although you preface it with "I think", the rest of those 3 sentences sound pretty authoritarian. It makes it sound as though you think nobody should play with this feat in their game.
That's exactly why I put the "I think" there in the first place... I've said a thousand times that if you want to allow it in your campaign, I'm fine with it. The guy asked my opinion and I gave it: I think monkey grip is silly. Now I feel like my opinion has been disregarded because some people here think it's un-D&D-like to not allow monkey grip because they think "D&D = overstrong barbarians wielding oversized swords". And I don't agree with that either.
What I agree with though, is the following:
Anyone who'd like to play a campaign with monkey gripper can knock themselves out, I don't care. But / won't allow it in my game because I find it unplausible, unrealistic or whatever. And nobody will change my mind. It's my opinion and I have a right to hold it.
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