Felon said:Well, from where I'm sitting--which is, consequently, where I watched the podcast--it was quite clear that cycling through initiatives more rapidly did not in fact generate nail-biting electric tension. People just locked into a rut of mashing their hotkey. They were grinding against monsters whose defenses far exceeded the players' damage output.
Actually, you have a point, I've ran into the 'mash the hotkey' thing in my own games as well to a certain extent, and I'm currently brainstorming about how it get around it.
It also didn't help that the room/board was literally a solid gray square =/ Or at least that's what came across on the screen, I know there were some kind of water channels and stairways or something, but oh well.
Also, I think this was indeed recorded some time ago and meant to come out a lot sooner since the DM at the beginning makes a comment about how they luckily have some early-release PHBs or something. Not so early release unless this all took place a good while ago!