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5E [Poll] Are any of the subclasses underpowered?

Are any of the subclasses underpowered?


  • Total voters
    80
Pali
If warlock was good as a standalone class, minmaxers wouldn't be talking about 'warlock dips' all the time.
Paladin is one of, if not the best, single class from 1-20 and it's still one of the most popular classes in quite a few multiclass builds.
Warlocks are just more front loaded and Cha SaDness for a lv is a low entry cost.
 

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I think PDK just suffers from being a late bloomer. I think a high level PDK looks fine. It's the lower level ones that are blah.
This is true. The only other glaring issue is that rally cry doesn't work on allies who are unconscious. Easy fix but it's there.
 


LOL, why is it a 'mad' assertion that a class that is intended to use firearms, makes a magical gun, and creates animated mobile cannons is not an automatic fit for all games?
 

LOL, why is it a 'mad' assertion that a class that is intended to use firearms, makes a magical gun, and creates animated mobile cannons is not an automatic fit for all games?
I mean it all can be reflavored to fit the setting firearms =wands, cannon = small elemental.
I can't see why artificer is suddenly breaking immersion anymore than any other class.
 

I’m not disagreeing with you Stoutstien, but as it seems that you joined the boards last Tuesday at 2:12 am, (w/ 89 posts already, so the date listed is probably incorrect), but I am still often surprised by how many people’s reaction is to ban or alter anything that does meet a narrow aesthetic criteria for D&D.
 

I’m not disagreeing with you Stoutstien, but as it seems that you joined the boards last Tuesday at 2:12 am, (w/ 89 posts already, so the date listed is probably incorrect), but I am still often surprised by how many people’s reaction is to ban or alter anything that does meet a narrow aesthetic criteria for D&D.
I was active a while back but lost old account so had to reset. Been active online alot due to a broken collarbone so I have idle hands.


Yea I always think of DnD 5e to very setting neutral (or multiverse same difference) so restrictions based on flavor always fall flat.
 
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While I like the idea of the Wild Sorcerer, its not a well designed class to me. Too much of the class falls into DM purview for effectiveness, and its way too swingy at low levels. If you roll that fireball effects at low levels you could actually TPK your own party.

That's not a good class design for a team based game. Whether its "weak" or not is debatable, but its just not a good functioning class for standard party play.
 

Merudo

Explorer
If warlock was good as a standalone class, minmaxers wouldn't be talking about 'warlock dips' all the time.
Warlock is excellent at tier 1 (level 1-4). The problem is that Warlock becomes subpar compared to other full casters at tier 2 (level 5-9), and outright not functional at tier 3 & 4.
 

Merudo

Explorer
While I like the idea of the Wild Sorcerer, its not a well designed class to me. Too much of the class falls into DM purview for effectiveness, and its way too swingy at low levels. If you roll that fireball effects at low levels you could actually TPK your own party.
Yeah, that infamous Fireball needs to go. Maybe change the "Fireball" to a custom explosion effect that does Xd8 damage, where X is the number of levels of the Sorcerer?
 

Warlock is excellent at tier 1 (level 1-4). The problem is that Warlock becomes subpar compared to other full casters at tier 2 (level 5-9), and outright not functional at tier 3 & 4.
Should warlocks even be compared to full casters? They seem kinda on their own as far as design principal.
They can definitely get boring if they don't diversity with Invocations but never thought they fell behind.
 


TwoSix

Unserious gamer
Supporter
Warlock is excellent at tier 1 (level 1-4). The problem is that Warlock becomes subpar compared to other full casters at tier 2 (level 5-9), and outright not functional at tier 3 & 4.
That's certainly strongly worded for an (IMO) incorrect opinion. Warlock gets really fun at Tier 3, when they get their 3rd slot. It opens up a lot of play strategies.
 

I think PDK just suffers from being a late bloomer. I think a high level PDK looks fine. It's the lower level ones that are blah.
I've always been a proponent of switching around the Lv. 3 and Lv. 10 features on the PDK, which would give the PDK much more bite at the levels most people play at.
 

The Assassin really shines in a party that does Stealth well because then there isn't the same need to go solo. In a party full of clanking fighter types who couldn't sneak around in a room padded with cotton the Assassin struggles a lot.
The advantage first round for beating initiative is an underrated part of Assassinate. Starting the fight with an almost certain hit and Sneak Attack without any other actions or bonus actions needed, and without having to wait on the party to set you up, is quite nice.

It just doesn't sound as sexy as "omg auto crits."
 


FrogReaver

As long as i get to be the frog
The advantage first round for beating initiative is an underrated part of Assassinate. Starting the fight with an almost certain hit and Sneak Attack without any other actions or bonus actions needed, and without having to wait on the party to set you up, is quite nice.

It just doesn't sound as sexy as "omg auto crits."
Yep. It makes for one of the best archer rogues as you don't risk missing out sneak attack on the first round. It's also one of the rogues best multiclass abilities - amazing 3 level dip for any archer based multiclass.
 


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