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Legend
The same way cleric, druids, bards, and wizards feel different. Unique spells with a limited area of expertise.Yeah. The tough thing is to make them feel different than spells. How does that work? That's the question.
The same way cleric, druids, bards, and wizards feel different. Unique spells with a limited area of expertise.Yeah. The tough thing is to make them feel different than spells. How does that work? That's the question.
do we have a list of the type of topics for the psion with a definition of what they are about so more spell can be rapidly made?The same way cleric, druids, bards, and wizards feel different. Unique spells with a limited area of expertise.
I think it's a flaw in 5e that they actually don't feel all that different.The same way cleric, druids, bards, and wizards feel different. Unique spells with a limited area of expertise.
too abstract to really work and have super limited would work better for a half-caste from a conceptual level.I still kinda wish Psionics was like superheroes. You get 1-3 powers that work at will and you can put more energy to enhance them or dip into adjacent powers.
Like you can take Telepathy (Link), Clairsentience (sight), and Psychokinesis (Push) toget basic at will mindlink, farsight, and force push. You put power points into Telepathy (Link) to forcefully read minds or into Psychokinesis (Push) to get Psychokinesis (FIRE!) at a higher cost.
look I have read through that book and no it is not plus you have to get it to obey the 5e design structure.Just reprint the 2E psionics handbook and adjust the damage for 5E. The perfect system
which bit it had two? plus the updating will change it no matter what we do.I want it to work like it did in 2nd ed
This is very similar to my own homebrew Psychic class is set. Which really doesn't (though I selected the Power Point option) match any of the poll options perfectly. They are Point driven, that's the Class' signature mechanic that makes them "not just another wizard/caster." But there are also inherent powers to all Psychics (Talents) and innate powers tied to your area of focus (Discipline) that are universal to all psychics of your kind.Keep in mind this list is just very rough ideas to get the point across. Please don't take these as gospel
Discipline Name 1 pt 2 pt 4 pt 6 pt Clairsentience Probability alter roll by 1 point reroll 1s reroll any roll Clairsentience Sight clairaudience clairvoyance Clairsentience Combat premonition +1 to attack per point Psychic Alteration Alter Material 1 cu ft 1 rnd per level 5cu ft 1 rnd per level 5 cu ft 1 turn per level 10cu ft 1 turn per level Psychic Alteration Shapechanged 1 cu ft, 1 turn per level 5 cu ft 10 cu ft 50cu ft Psychic Alteration Animate Objects 1 object 1 cu ft (stat block) 5 cu ft 10 cu ft 20 cu ft Psychokinesis Telekinesis 10lb 10ft 1 round per level 50lbs 30ft 1 round per level 200 lbs 30ft 1 round per level 1000 lbs, 10ft, 1 round per level Psychokinesis Push 200 lbs, 10ft back 500 lbs, 25ft back 1000 lbs, 25ft back 5000lbs 25ft back Psychokinesis Shield +2 AC until next ROUND +2 AC 1 round per level +4 AC 1 round per level +4 AC per round, block first attack Psychokinesis Forcefield 1 pt dmg reduction until next turn 1d6 dmg reduction until next turn 1d6 dmg reduc 1 round per level 2d6 dmg reduc 1 round per level Psychometabolism Heal 1d6 hp per point Psychometabolism Purify remove poison remove paralysis remove petrification recover lost level Psychometabolism Alter Body modify 1 body part, 1 round per level 1 turn per level polymorph 1 round per level polymorph 1 turn per level Psychometabolism Infiltration fade away invisibility enhanced invisibility Psychometabolism Body enhancement 1 ability +1d4 1 ability +1d8 1 turn per level Psychometabolism Grow/shrink 50% taller/smaller, +2 strength x2 height, 25% height, +4 strength 1 turn per level 5x height/10% height, +6 strength Psychoportation Movement leap levitate haste fly Psychoportation Shifting blink dimension door passwall teleport Psychoportation Phase object 1 lb, 30ft range 5lbs 50ft range 25 lbs, 75ft range 50 lbs, 100ft range Telepathy Meditate remove charm/fear remove hold remove all compulsion remove dominance Telepathy Mind link ESP Message ESP 1 creature per level Telepathy Mind Attack Mind spike Stun Comatose Dominate Telepathy Influence suggestion charm mass suggestion mass charm Telepathy Frighten scare fear mass fear Telepathy Illusion minor illusion, 1 target 1 target per level major illusion perfect illusion

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.