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D&D 5E (Poll) I play 5e, and there are X players at the table.

I play 5e, and there are X players at the table.


  • Total voters
    111
  • This poll will close: .

Stalker0

Legend
I've seen some polls on this in the past, but most of them were more general, and I could use a 5e datapoint.

So the poll question: Assuming you play 5e (and please don't respond if you don't), how many players are at your table. Here are some specific notes:
  • 5e only. If your group does not play 5e, then please do not respond to this poll.
  • DO NOT include the DM. This is players only.
  • Assume everyone is in attendance for this number.
  • If you have remote players, please include them for your number (at the table is just meant as an expression).
  • If your group does any kind of rotating system (where its different players at the table each session), then please just use the max number of players at the table in any given session.
Thank you for your assistance.
 
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J.Quondam

CR 1/8
For those with multiple groups, do you want total players in all groups, or max players in one group, or something else?

edit: Ah, I guess that fits under your fourth bullet point.
 
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ad_hoc

(he/they)
This poll is completely meaningless in finding out what the player count of the 5e player base is.

You're only going to find out what the player count is of people who post on this forum, see this post, and want to respond to it.

We are far from the norm.
 




overgeeked

B/X Known World
As a DM: my current West Marches game has 13 players. A previous WM game had 13. A WM Ravenloft game I ran had 16. A previous Curse of Strahd game had 7. Another regular game with 7. None of the players were repeats from any of the games.

As a player: the campaign I played in had 7 players.
 

Mort

Legend
As I suspected, 4-6 are fairly close, while the other numbers have much smaller amounts (will see how that holds, I suspect it will). I've found 4-6 to be the sweet spot both from a balancing the #s perspective and a player engagement perspective.
 

Stalker0

Legend
As I suspected, 4-6 are fairly close, while the other numbers have much smaller amounts (will see how that holds, I suspect it will).
hehe way way way too soon to draw any conclusions. That number of votes is so low, that the margin for error wipes out any conclusions you could draw.
 

Ath-kethin

Elder Thing
My favorite group size in 5e is 3 PCs and me, the DM. It allows more personal stories and the group can still handle most stuff pretty easily.

Technically I still have a group like that playing, though these days we actually play about once every 6 weeks.
 

Mort

Legend
hehe way way way too soon to draw any conclusions. That number of votes is so low, that the margin for error wipes out any conclusions you could draw.

Sure it's soon, which is why I qualified - but I will be surprised if it doesn't hold. The only number I suspect might be in the top 3 other than those three is 3 players, but I suspect that will end up at #4. We'll see if enough people respond to draw any actual conclusions. Hopefully not skewing the results just by posting this, but I suspect people aren't that invested/interested for this post to matter!
 


Jmarso

Explorer
My last group was 4 players, and to me that's about optimum. I definitely don't think I'd want to run a group much larger than that for any sort of long term, continuous campaign. With smaller groups the players can do a little more 'individual' stuff in towns, and so on. With big groups that's a lot tougher to pull off.
 

Hussar

Legend
I always try to have 5 players because that means if anyone misses a session, it doesn't really hurt that much. It's pretty easy to have that fifth character fade into the background for the session, and the other four pick up the slack. Only problem is, my fifth chair is totally cursed. Always has been. We've had rock solid 4 player groups for ages. The four plus myself will generally play together for years - two of my players have been with me for over a decade now. But that damned fifth chair. I'll run an 18 month long campaign, with four of the players playing from start to finish, and wind up having gone through anywhere from 8-20 players. :wow:

I have no idea why that fifth chair is always so problematic. And it's been that way for twenty years now.
 


teitan

Legend
When I launched my previous campaign it was 2 new players and 2 "veterans" and I agreed to add 1 more so one of the new players invited... 4 of her friends. Understandable to an extent, she got excited but had never played and didn't understand the pressure on a DM to run the game. I cap at 5 with the ability to add a sixth on occasion as a guest spot. Because of this (I am slightly neurodivergent and it has worsened since having Covid last year, I have issues with large groups of people) I have been accused of "gate keeping". LOL
 

guachi

Adventurer
My personal preference as a DM is 6. I just find it easier to balance adventures and it also still leaves a nice table dynamic if there are one or two players absent (temporary or permanent). I've also enjoyed playing the most when there have been six players. Not more, not less. Six.
 

TheAlkaizer

Game Designer
I won't go lower than three players (except in special circumstances, like a fun impromptu one-shot). My sweet number is four. Six is the max I'll play with.
 

the Jester

Legend
This should be multiple choice, I play in two groups and run about three.

Also- do you count remote players as "at the table"?

Assuming the answer is yes, my groups' sizes are: 8, 4, 10, 9, 5.
 

TerraDave

5ever, or until 2024
Sure it's soon, which is why I qualified - but I will be surprised if it doesn't hold. The only number I suspect might be in the top 3 other than those three is 3 players, but I suspect that will end up at #4. We'll see if enough people respond to draw any actual conclusions. Hopefully not skewing the results just by posting this, but I suspect people aren't that invested/interested for this post to matter!

Of course it will peak at 4-5, with high 3 and 6. I guess we can look at the shape of the tails.

That does not mean its not worth doing the poll. But the pattern for D&D is well established. It has to do with interactions of small groups--once you get 6-7 or more people together, they inevitably break into smaller groups if they can--but with just 2 or 3 the energy can lag--though it depends on what exactly they are doing. Also probably some legacy elements of the game. It started with 3 classes, then went to 4, with most classes after that variations of the originals.
 

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